johnchuang
11-08-2007, 02:52 PM
hi,guys. I rigged a character. I'm try to make some blendShapes to fix the belly part.But some verts on original mesh move a bit BEFORE I make any sculptting !
1. Duplicate the bound mesh and unlock the channels.
2. select the duplicated mesh and original mesh createBlendShape.
3. order the blendShape before skinCluster in original mesh's inputs.
These are all I've done. Then I set the blendShape value to 1 ,ok the original mesh ,let's say, the head move a little bit higher . I'm puzzled. Any thing I've done wrong or things? Any and all help will be appreciated !!!
1. Duplicate the bound mesh and unlock the channels.
2. select the duplicated mesh and original mesh createBlendShape.
3. order the blendShape before skinCluster in original mesh's inputs.
These are all I've done. Then I set the blendShape value to 1 ,ok the original mesh ,let's say, the head move a little bit higher . I'm puzzled. Any thing I've done wrong or things? Any and all help will be appreciated !!!
