View Full Version : Bathroom- Light study, Benjamin Springer (3D)
Exorbit-art 11-07-2007, 11:05 AM http://features.cgsociety.org/gallerycrits/67562/67562_1194437155_medium.jpg (http://features.cgsociety.org/gallerycrits/67562/67562_1194437155_large.jpg)
Title: Bathroom- Light study
Name: Benjamin Springer
Country: Germany
Software: CINEMA 4D, VRay
Its my first project in Vray for c4d. Well some models are from the internet because thats a lightstudy.I edit the models in Cinema 4D und render in Vray, I needed 3 days to all manufacture.. hope you like it and sorry for my bad english :D ..
cheers exor
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ipdesigner
11-07-2007, 01:50 PM
I should say that the illumination is perfect.:thumbsup:
...but what are those white spots?:wise:
garyturner
11-07-2007, 01:54 PM
Hi,
Really nice render :)
Maybe the wood needs some uv tweak
imonfox
11-07-2007, 03:01 PM
ya, looks great! :thumbsup:
plakkert
11-07-2007, 03:06 PM
Hey, that's a great looking scene. Got a few crits tho:
- The transition from the wood to tile floor is a little hard. Maybe you could break it up with something?
- Are the white spots your lights?
- The window looks a bit strange, maybe AA issue?
- The window blind texture is looking a bit strange too
- no door handle for the sauna?
Hope this helps you.
Greetings,
plakkert
INKMAN002
11-07-2007, 04:29 PM
yes...what are those little bright spots?
Creieru
11-08-2007, 06:11 AM
this bathroom looks fantastic and very realistic. great stuff. 5 stars
This is great!
I especially like the fact that you used Cinema.
I'm a Mac user, so of course I'm a cinema user also.
This is inspiring from a cinema users perspective.
For some reason it seems that a good percentage of works done in cinema aren't as photorealistic as compared to the same percentage of work done in another app like 3dsmax or Maya. I KNOW cinema is capable, especially now with Vray(not to say advanced render isn't capable).
It's probably just based on the work I've seen being from mostly hobbyists which cinema has alot of.
So that's why this is inspiring from a relatively new cinema users POV.
Movin on....
A few crits-
The white blotches of course. What are they? It's almost like maybe the reflection angle is going haywire. Or some rogue photons that staged a ku and seceeded from the union of the caustics calculation.
They're everywhere though. As soon as you look harder to verify that they're caused from reflections, you see them in places where they still wouldn't be even if it IS a problem with reflection.
What's up with the window in the sauna? I've never seen a sauna with a window.
The reflection in the windows is very strange.
It looks like you used an HDRI or environment reflection using an image of 2 rows of vertical pillars. Like you'd see in a foyer, or entry way to a church cathedral.
They're too strong and/or too bright maybe, not blurred enough, makes it look like the view from both windows is exactly the same.
Where's the tank on the toilet? Maybe I'm missing. Maybe there are toilets that use a different aproach to flushing that I'm not aware of.
If so, sorry.
The back lower corners of the toilet seem to be sitting an inch off the ground while the front is flush with the ground. Could be shadows though.
The border of the mirror looks strange for some reason.
I can't even tell you exactly why, but it looks off somehow.
That's it.
As I said this is great.
If you do nothing more to it, at least fix the white blotches.
franz78
11-08-2007, 01:03 PM
Hi Exorbit-art,
Very very good image, to delte the withe sploch turn on sub pixel mappig in colormapping and make sure to have not specular color 100% white.
with this the image will be perfect.
Best
Franz
ps unchek refractive gi caustic in GI settings, preaps is better
RenatoT
11-08-2007, 05:15 PM
Hello,
i talked with Vlado about these white spots:
They will probably go away if the sun light is made "invisible".
I hope this help
Renato
DarkAngelSyn
11-08-2007, 05:21 PM
This is a beautiful rendering. Nice work. The only thing that bothers me is the white spots mainly because they appear in the darkest areas and they really take away from the realism.
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