javierdl
04-13-2003, 06:49 PM
I finally had a better grasp of how this texture mapping proceedure goes like. So I'm using the Unwrap UVW Mod and Textporter at the time.
The problem I have just now is that I made some planar maps yesterday, and today I realize I should have made them differentely, but I can't get rid of the old planar maps!
How do I effectevely remove unwanted Planar Maps and/or UVW cordinates?
I have already tried the following:
1. UVW Remove Mod
2. Convert my Editable Mesh to an Editable Poly and back
3. The best so far it's been simply select the vertices of the planar maps in the Unwrap UVW cordinates editor, and hit Delete. This erases the maps, but the map numbers still remain in the "Drop Down" list.
More over and more importantely, when creating new maps, they seem to get mixed with the previous ones. I noticed also that now Edit UVWs window shows me only vertices, in another words the lines connecting these vertices are not showing.
Any ideas and tips will be greatly appreciated at this point :)
DrPepperCan
The problem I have just now is that I made some planar maps yesterday, and today I realize I should have made them differentely, but I can't get rid of the old planar maps!
How do I effectevely remove unwanted Planar Maps and/or UVW cordinates?
I have already tried the following:
1. UVW Remove Mod
2. Convert my Editable Mesh to an Editable Poly and back
3. The best so far it's been simply select the vertices of the planar maps in the Unwrap UVW cordinates editor, and hit Delete. This erases the maps, but the map numbers still remain in the "Drop Down" list.
More over and more importantely, when creating new maps, they seem to get mixed with the previous ones. I noticed also that now Edit UVWs window shows me only vertices, in another words the lines connecting these vertices are not showing.
Any ideas and tips will be greatly appreciated at this point :)
DrPepperCan
