CapitanRed
11-06-2007, 03:43 PM
i need a udeflector collision to pass the particles into the next event. but the udeflector does not only change the event, it also pushes the particles on collision time.
i tried the same with a standard deflector, and then it does it without pushing.
in this scene, both deflectors are in the same coliision operator.
Maxfile (http://www.megalomania.ch/capitanred/forum_posts/uDeflectorVSdeflector.max)
preview (http://www.megalomania.ch/capitanred/forum_posts/uDeflectorVSdeflector.avi)
i tried the same with a standard deflector, and then it does it without pushing.
in this scene, both deflectors are in the same coliision operator.
Maxfile (http://www.megalomania.ch/capitanred/forum_posts/uDeflectorVSdeflector.max)
preview (http://www.megalomania.ch/capitanred/forum_posts/uDeflectorVSdeflector.avi)
