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ignorancez
11-06-2007, 12:19 AM
Hi. I am doing a project. basically modelling the monument valley with all them funky rocks. anyways im having trouble modelling a simple round bush. Have tired looking for tutorials but got no luck. can anyone guide me in the right direction?

Zealotlee
11-06-2007, 01:05 AM
The simplest way would be to make a texture out of a picture of a bush. Then you make that texture into an alpha map. To actually model the bush is simple. Just make a plane, apply texture, and make instances of that same plane by rotating it around and making it appear full.

Thats the low-poly method anyways. I myself have never modelled a high-poly tree or bush, so I couldn't help you there.

fktt
11-06-2007, 01:22 AM
the easiest way would probably be to model the leaves as planes and texture them, and model the body/trunk(?) of the tree/bush/plant as/from a cylinder.. :)

edit: well, that would be the high-poly way.. :)

oh, and heres an image to illustrate what i mean, made it fast though:

http://i20.tinypic.com/smfzn8.jpg

ignorancez
11-06-2007, 05:33 PM
The simplest way would be to make a texture out of a picture of a bush. Then you make that texture into an alpha map. To actually model the bush is simple. Just make a plane, apply texture, and make instances of that same plane by rotating it around and making it appear full.

Thats the low-poly method anyways. I myself have never modelled a high-poly tree or bush, so I couldn't help you there.

Hi. yeh. I was thinking about doing it this way but it just dont look realistic. Just looking for a quick realistic solution so i can scatter it around the ground surface.. The other high poly seems time consuming moving all the leaves separately one by one...

Zealotlee
11-06-2007, 08:58 PM
Seems like you've got the right idea, but it involves more than that. Try making a few planes intersect ACROSS the bush. Don't make it look too uniform either. Try to use the planes to "box off" a shape so you don't see through it as much.

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11-06-2007, 08:58 PM
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