View Full Version : Does MAX work on MACS?
robo3687 04-13-2003, 08:36 AM I would like to know if it does work on macs because that is what we have at school and i am trying to convince my teacher to let me put max on one of the computers there for me
and i can't test it cos we are on holidays right now
so yeh.......does it work or not?
*braces for flaming*
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pluMmet
04-13-2003, 10:21 AM
Mac has approximatly 3,500 programes available for it...
PC has approximatly 35,000...
*This info is reported on TechTV*
I'm sorry but if your using Mac you have to use LW or Maya 3.0 (atleast I don't they've updated Maya for Mac!). But deffinetly not Max of SoftImage XSI.:D
clusterfuq
04-13-2003, 10:16 PM
no, basically, is it not the case that max needs all those win32 librarys and so therefore it needs windows.
oh, and maya 4.5 is for macs, well at least the PLE i'm runnig now is. :)
surely if you 'have' max you'd know this :shrug: ;)
not meaning to i'd an flame war here, i use both at uni and at home.
elvis
04-14-2003, 05:54 AM
Originally posted by clusterfuq
no, basically, is it not the case that max needs all those win32 librarys and so therefore it needs windows.
hahaha! sorry to laugh, but that really is the funniest thing i've heard today!
gaggle
04-14-2003, 11:19 AM
:curious:
clusterfuq
04-14-2003, 01:05 PM
sorry, but i was just going by what beaker said over in this thread (http://www.cgtalk.com/showthread.php?s=&threadid=48438&perpage=15&highlight=linux%20discreet%20win32&pagenumber=2)
"The guys at discreet kind of painted themselves into a corner. They were early adopters of winnt. It ran on nt 3.5. So it is extremely dependant on win32 libraries. They pretty much have to rewrite max from scratch to get it to run on another platform"
thats kinda how i understood it, and my lecturer told us. :hmm:
anieves
04-14-2003, 01:19 PM
The reason this package is not available for the Mac is most likely to be demand. Chances are that if you are using a Mac you will go with LightWave or Maya... maybe both. I for one wouldn't get 3dMax for my Mac. I use Max at work because I have to if not I would be using LightWave, more intuitive imo.
elvis
04-15-2003, 05:00 AM
max is extremely poorly written, and in dire need of an overhaul. anyone who has noticed max's dveleopment since the max3 days would have noticed that not much has changed in it's core design, and that new gimmicky features are tacked on to each version, typically resulting in instability until the next point release.
the comment above about max not being on any other platform due to it's reliance on windows dlls is sort of like saying "cars don't fly because they have wheels": they have wheels to drive, and if they did fly they'd have wings.
the analogy is that any software can be ported to any OS, it just takes time and money. discreet by making their software exist on only one platforms are literally having 1/3 the development and support costs. realistically speaking, how much money would discreet have to spend to port their product across to mac/linux/unix/whatever, and how much money would it return them? how many mac users having spent their last however many years in maya/lightwave would jump across to max for the cost of a license? not a hack of a lot.
we live in a world of dollars and cents, and 9 times out of 10 it rules why things are done the way they are. sorry to ruin a good light-hearted discussion with fact. :)
LFShade
04-15-2003, 06:01 AM
max is extremely poorly written, and in dire need of an overhaul.
I'd say that Max is fairly well written, but still in need of an overhaul. It's well written because it is actually a rather masterful piece of object-oriented programming, which is partly why it is so easy for third party developers to get their hands dirty with the SDK and create all those cool plugins we wish were integrated in Max out-of-the-box. But since much of the guts of Max is probably legacy code held over from earlier versions, I'm sure there are a number of optimizations that could be done. In other words, the design is good but the implementation is starting to grow weeds from its cracks:p
The heavy reliance on Win32 internals might actually be the predominant reason for Max not being ported to other operating systems. When you base all of an application's design on the architecture of a specific platform, you quickly reach a point where a straight port just isn't possible. You move into the territory of a complete rewrite of [possibly] all of your code, and that's challenging, time-consuming, and expensive. I'm sure the marketing powers that be at discreet have run the numbers carefully, and the fact that there's no Mac version to date probably indicates the conclusion they came to:)
noremac430
04-15-2003, 03:57 PM
...but the most obvious answer would be to go to the manufactuers website and look at the system requirements. Those will usually tell you what platform the program will work on. and that advice is not limited to 3ds Max. It will work for any program.
Sorry to seem like a smart a$$.
good luck!
TimWoods
04-15-2003, 05:46 PM
good idea! would be the first place to start.:thumbsup:
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