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Katzenminze
11-05-2007, 05:09 PM
Hey guys,
at the moment im following osipa's book on facial animation "stop staring"(
i can only recommend it to you! very informative and well written)
but im stuck because im using XSI and some technical stuff is only described for maya.
maybe one of you can translate it to XSI for me :)
here we go:
I have build my face and so far rigged it with 2 bones one for the head itself and one for the jaw, works fine i can open the mouth yai!
here's the deal: jason wants me to open the mouth with the jaw joint and then freeze the shape and use it as the open shape! sounds easy but i cant figure out how to do that. because if i understood it right i use the shape manager for all the shapes ... i copied the original face in the shape manager but when i rotate the jaw joint to open the mouth the shape manager stays at the default shape not opening the mouth :( (een though in the 3d viewport outside the shape manager the mouth is open!)
i've tried to freeze the mesh but that doesnt help me either!
any idea how i could solve this?
i guess the problem here is that in xsi you dont deform to a copy of the mesh but to a hidden copy in the shape maanger

please help me im desperate^^

all the best anyways and take care

sven77
11-05-2007, 06:29 PM
pretty easy..

-duplicate your model
-open the mouth with the bone and freeze the model
-select your original model and select deform-> store shape key and pick the deformed model
-hide the deformed model

i never use the shape manager, i do shapes the old fashioned way.

if you have questions, give me a pn, i can explain it to you in german

toonafish
11-05-2007, 10:09 PM
goto the frame with the open jaw and store the shape key ( animatie > deform > shape > store shape key )

Katzenminze
11-06-2007, 12:58 PM
hey thanks you 2!
the only thing i did wrong was selecting the wrong shape -.-
thanks though!

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