giantrobot
04-13-2003, 07:26 AM
Hi-
If you are a skilled Brazil user, can you give me some tips?
I have a WIP that was using the scanline renderer and max's native HDRI. The image took 1 hour to render at 640x480 with no depth of field. I switched to Brazil (beta) and my render was now 6 minutes!
ok, but it took a while and a good brazil/hdri tutorial to get me in the same ballpark with the render (because i actually liked the scanline...just took too long).
please look at the image below, notice the listed differences and perhaps let me know how to get the brazil render more similar to the scanline. the top is scanline, the middle is brazil with the skylight at .8 brightness and the bottom is brazil with the skylight at .65. the only difference between the 2 projects is that the brazil one uses a smaller blurred version of the HDRI for the brazil skylight:
-why are the eyes so dark in the brazil image? (my eyes are the typical 2 layers. one for the white and iris, one for the gloss and lens. both are max raytrace materials, blinn)
-when i get the light right to match the nose , it is too dark on the cheek.
-in the scanline, the helmet's white areas seem more reflective (ie. near chrome rivet) and less blown out (nice blues, etc).
- the chinstrap does not look reflective at all in the brazil render
http://www.ryanlesser.com/images/webviewing/brazilvsscanline.jpg
Thanks in advance!!!
If you are a skilled Brazil user, can you give me some tips?
I have a WIP that was using the scanline renderer and max's native HDRI. The image took 1 hour to render at 640x480 with no depth of field. I switched to Brazil (beta) and my render was now 6 minutes!
ok, but it took a while and a good brazil/hdri tutorial to get me in the same ballpark with the render (because i actually liked the scanline...just took too long).
please look at the image below, notice the listed differences and perhaps let me know how to get the brazil render more similar to the scanline. the top is scanline, the middle is brazil with the skylight at .8 brightness and the bottom is brazil with the skylight at .65. the only difference between the 2 projects is that the brazil one uses a smaller blurred version of the HDRI for the brazil skylight:
-why are the eyes so dark in the brazil image? (my eyes are the typical 2 layers. one for the white and iris, one for the gloss and lens. both are max raytrace materials, blinn)
-when i get the light right to match the nose , it is too dark on the cheek.
-in the scanline, the helmet's white areas seem more reflective (ie. near chrome rivet) and less blown out (nice blues, etc).
- the chinstrap does not look reflective at all in the brazil render
http://www.ryanlesser.com/images/webviewing/brazilvsscanline.jpg
Thanks in advance!!!
