platypus
04-13-2003, 12:54 AM
I'm modeling a character for animation right now. I have created the eyebrows with three curves that were lofted, then I made the back-side planar. The eyebrow is going to float off the surface of the face slightly, so that I can do some cartoonish expressions (ie - have the eyebrows fly up above the face entirely)
I am planning to use blendshapes for for the eyebrow control, and I was wondering what the general wisdom is... should I
1) keep the original (pre-loft) curves and modify them, or
2)just delete history and work with the nurbs surface itself for the blendshape
http://www.hepcat-design.com/misc/eyebrow.jpg
I am planning to use blendshapes for for the eyebrow control, and I was wondering what the general wisdom is... should I
1) keep the original (pre-loft) curves and modify them, or
2)just delete history and work with the nurbs surface itself for the blendshape
http://www.hepcat-design.com/misc/eyebrow.jpg
