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hesido
04-13-2003, 12:35 AM
Hi,
I designed this robot arm for a scene with my WIP head, (please check that out also, follow the link in the signature)

I have not started texturing it yet. If it is called "rigging" I gave it a IK chain, but for this object forward kinematics works better I must admit, it is hard (for me) to make it point at somehwhere with the desired angle, maybe I have to learn IK better. (for the IK, I use 2 goal null objects (lightwave stuff, I dunno if it is called something else in another prog)). Anyway it is not supposed to be an animation for the near future so there's no major problem with problems choosing InverseK or simply ForwardK.


Here are the links:
Whole (http://abone.turk.net/aytan/images/cgtalkups/robotarmfakegitest.jpg)

CloseUp (http://abone.turk.net/aytan/images/cgtalkups/robotarmfakegitestc.jpg)

And a test animation.. I couldn't help myself render an animation :-)

Animation (http://abone.turk.net/aytan/images/cgtalkups/robotarm.mov)

hesido
04-14-2003, 01:09 PM
Hi,
I realised that I had improperly rendered the first two examples causing very little GI effect. I was wondering where I went wrong but luckily I found the glitch.

I started texturing it.

Here's the "thumb".

http://abone.turk.net/aytan/images/cgtalkups/robotarmfakegi1.jpg

Here is the big one:
BigOne HERE... (http://abone.turk.net/aytan/images/cgtalkups/robotarmfakegi1b.jpg)

The renders were done in about 2 minutes with my p4-2.4 on LW.

hesido
04-14-2003, 07:27 PM
Uhm.. Here's a little sketch I did before started modeling.

You can see the design evolved as I modeled, but I must admit having a sketch, even a bad one helps a lot before deciding key points.

http://abone.turk.net/aytan/images/cgtalkups/sketchrobotarm.jpg

Error404
04-14-2003, 08:26 PM
Looks pretty good! :) it looks fully functional as well.

deathX
04-15-2003, 02:30 AM
the arm or robot hand is really great!!AWSOME!!! it just needs an invironment!! such a buitiful model doesnt look complete on sich a plane bkground

hesido
04-15-2003, 10:38 PM
Thnaks for the comments guys :-) We are not many but we are still merry :-)

DeathX: I will put it in a composition with my Work In Progress Head, I am right now doing lots of test renders for getting grips with lighting and etc..

Here are 2 close shots of the paintholder cans. It was the most fun to do, you can see I even added a small insruction illustration :-)

http://abone.turk.net/aytan/images/cgtalkups/robotarmcloseup2.jpg

http://abone.turk.net/aytan/images/cgtalkups/robotarmcloseup1.jpg

hesido
04-16-2003, 07:48 PM
I realised there is more in lightwave for radiosity than what I thought. I just went onto using the interpolated radiosity option and medium anti aliasing. I got very eye pleasing results in terms of clean radiosity, only in minutes. No need for faking GI with spotlights, then. But for animation, I dunno which one is appropriate. Here's a test shot rendered in 1 minutes 32 seconds:
Speedy Gonzales???? (http://abone.turk.net/aytan/images/cgtalkups/speedyradrobotarm.jpg)

I haven't yet worked on the method well enough to use with hdri lighting, I don't know how it is going to be possible to properly light a scene FAST with HDRI.

Silmarillion
04-19-2003, 10:52 PM
Hey bro. , i loved your design. great work :beer:

tetujin
04-19-2003, 11:15 PM
nice! good progress so far. my question is more along the lines of functionality. your first joint is limited by the casing so that you only have 90 degrees of movement, but your 2nd joint (the elbow?) has a near 180 degrees of freedom. if you're really going after an industrial robot style, but not unlimit the range of motion as much as possible? that might give it more realism, and who knows? in a future animation, you may need to switch sides without rotating the base. :) anyhow, good work. :applause:

hesido
04-19-2003, 11:29 PM
Hi!

Tetujin, you are right that it would be more flexible if it had more than 90 degrees of freedom on that joint but it's not the first joint, it is the second joint. if it needs to turn, it will turn from the base with 360 DOF, [like you said and this I edited :) ]

I don't think it will have to turn backwards due to the fact it will manage locations going in front of it in a production line, but anyway it can pretty much reach anywhere around it. Giving it a 90 degrees of joint reduces manufacturing costs and increases life excpectancy because you can then manufacture with a simpler and sturdier mechanism. Now how's that for an explanation, LOL :D

But anyway, I should thank you for your attention :)

Ciao

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