View Full Version : Saturn V
kevinmacdonald 04-12-2003, 10:02 PM hi, i used to post on these boards a bit. took about a year long break from cg though. never realy got good with Lightwave at all , so i started this project to get back into it. trying to make the saturn V . heres a quick render or 2 to show my progress. i would really appreciate any help i could get. thnx everyone =)
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kevinmacdonald
04-12-2003, 10:04 PM
and one more angle
S_3D_A
04-12-2003, 10:36 PM
Hey not bad. I used to be into lightwave about 5 years ago. Then I found God errrhmmff Max:)
kevinmacdonald
04-12-2003, 10:41 PM
hey thank you very much for the reply. i am gonna stick with LW just cause its the only 3d prog im familiar with atm. maybe wehn i get decent at 3d i will experiment with other progs. i just have no idea where to go with the model from here. anyone have suggestoins ? on little details, etc.. i coudl add ?
S_3D_A
04-13-2003, 01:29 AM
I was much into lightwave when it had just been upgraded to 5.0 This was awhile back then I went to college and they used 3d max. So I became a max user. But I still do luv Lightwave but I am to lazy to get 7.5 and relearn all the stuff I have forgotten and learn some of the new stuff.
I would have to say the greatest thing I luv about lightwave is how the program is setup. You have your modeler for modeling with all your tool sets placed in this seperate program. And you have you layout for rendering and animating. Going from lightwave to 3dmax for awhile I alwayz felt that the max ui was so jumbled together and very unorganized. It took time to get used to it.
But hey enough about me I'm one of those people that will keep talking until someone dies......nice progress keep updating the scene Kevin.
Suggestions? I would say make the scene in a way that makes you think the saturn is just about to take off into space. Add the tower and all the wires and steam and smoke....and maybe even some people. You can even add the asto men and women that are about to board the ship.
kevinmacdonald
04-13-2003, 08:14 PM
thank you for the great ideas and positive comments =) , i have one problem though. not sure how i would go about making teh scafolding tower type thing. should i make a tall rectangle and use booleans to cut it into the bars. or make a bunch of small rectangles and peice them together ? hard to phrase that question i guess. and does anyone know if there are major parts missing on the ship that missed ? got a few referance picks but they all kinda suck
rrobert
04-14-2003, 12:16 PM
Nice, but not much detail isn't there?
kevinmacdonald
04-14-2003, 07:34 PM
yah that was kinda my problem. i dont know what else to add to it :hmm: all the referance pics ihave are crappy. so i might as well just make up some detials to put on it. anyone got some cool ideas ?
hypercube
04-14-2003, 10:18 PM
One suggestion might be to find a decent model kit and reference that, most have a fair amount of detail now..
this might help too: http://grin.hq.nasa.gov/BROWSE/saturnv_1.html
Not the best angles, but there are some very large images there to glean detail from.
Or maybe rent Apollo 13, or dig out the Cinefex issue on it :D
As for the scaffold, you could do it with beveling a many-segmented box, or build one detailed floor level and clone it, then run the pipes through that, etc. whatever works for you. I think if you're going to do closeups definitely need more of a 3d structure to it. Look on flay.com also, there are a couple of plugins/lscripts that help with framework type objects.
And if you just want to make up details, basically the same thing, just look at lots of other nasa stuff, so you can kind of get their 'design sense'.
kevinmacdonald
04-15-2003, 12:20 AM
hey thanks ! awesome ideas and links for me to use. thank you very much. i will post an update pretty soon i hope =) would love for you gusy to check it out. thanks again ( loving this forum btw )
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