Slugger
11-02-2007, 07:37 PM
Hi
so my FG solution gives me only flicker and headache trying to retouch the blotches in combustion, soo..I thought that ambient occlusion would be more controllable renderingwise from within 3dsmax, but, have now rendered out a ambient occl, color & lit color pass out to .tga's, question is now how to stack them in combustion and what blending modes to use? anyone done this?
Cheers,
kare
so my FG solution gives me only flicker and headache trying to retouch the blotches in combustion, soo..I thought that ambient occlusion would be more controllable renderingwise from within 3dsmax, but, have now rendered out a ambient occl, color & lit color pass out to .tga's, question is now how to stack them in combustion and what blending modes to use? anyone done this?
Cheers,
kare
