PDA

View Full Version : converting Maya to Max


CgEye
04-12-2003, 03:16 PM
what's the best way to convert a Maya model to Max?

gaggle
04-12-2003, 06:41 PM
Uuuuse the search, Luke, use the search. The search-feature is your friend™.

I don't know about best, but I found this (http://www.cgtalk.com/showthread.php?s=&threadid=50447&highlight=maya+AND+import+AND+max) thread, that suggests a few different ways of doing it. The way I use is the .obj route, I haven't yet tried the .fbx thing.

robin
04-13-2003, 03:11 AM
http://www.habware.at/duck4.htm

get the obj importer for Max ...

coop
04-13-2003, 06:00 AM
go to www.kaydara.com

the filmbox plugin is really nice for swapping models between packages. It also brings in UV maps, bones, and weighting (unless you have a really complex rig)

jeff cooperman
senior animator
stormfront studios

CgEye
04-17-2003, 11:14 AM
thanx for the help everyone...

is there a downloadable version of .obj to max 5?

'cause the link Robin wrote only has it for versions 3 and 4...

Maya Ayanami
04-18-2003, 03:51 AM
.obj
or
.dfx (i think that is the one I am thinking of.)

gaggle
04-18-2003, 01:25 PM
How about just trying the plugin? If it fails, then no, but that wasn't the case for me. I haven't verified that we've downloaded the same plugin, so I can't be a 100% sure, but I had no problems with it.

CGTalk Moderation
01-14-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.