mmalone
11-02-2007, 02:41 AM
I have 10 splines (from illustrator) placed into an Extrude NURBS object which is then placed into a Fracture Object. Works great (especially with the Random Effector) except I'm getting some very crazy shading artifacts when I apply a material to Fracture. The specular channel seems to do the most damage.
What might cause this and is there a work around?
Thanks
http://idisk.mac.com/mmalone/Public/viewport.png
http://idisk.mac.com/mmalone/Public/object_mgr.png
What might cause this and is there a work around?
Thanks
http://idisk.mac.com/mmalone/Public/viewport.png
http://idisk.mac.com/mmalone/Public/object_mgr.png
