Kris00
11-01-2007, 10:18 PM
I am rigging a Cheetah. On this cheetah I am using nurbs surface influence objects to simulate muscle on it. The problem is on 2 verts. When I paint to the two verts, using a nurbs surface influence, the verts spike to origin, zero space. It works correctly when using anything else, only the nurbs surface causes this. Joints, Locators... all work fine. I have tried, reapplying the influence. Removing the influence and remaking it completely, new everything. I have tried to export skin weights, unskin, reskin, import the skin weights, and repaint it but it still spikes. Also, when the vert is spiking to zero space, if the rig is moved, the verts stay at zero space, they do not move with the rig anymore. I also have made sure its in bind pose, History is Deleted, that it is Frozen.
If anyone has any ideas on how to fix this, please inform me. Any help is greatly appreciated!
I am using Maya 8.5
If anyone has any ideas on how to fix this, please inform me. Any help is greatly appreciated!
I am using Maya 8.5
