View Full Version : 3d printscreen tool for any DirectX game
marshmonkey 11-01-2007, 07:41 PM This completely blows my mind. This tool takes a frame from any directX pc game, and converts all the geometry, textures, shaders, and lights into a 3dsMax or .Obj file.
Check it out: http://tinyurl.com/2nn96a
Just in the first 5 minutes of thinking about this there are some pretty interesting possibilities with this thing. How hard would it be to take something like Ironforge from WoW and put it into Secondlife? How about taking some 3d "screenshots" from your favorite pc game and turing out some incredible beauty renders from it? The lighting challenge opportunities abound!
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Hirazi
11-01-2007, 08:13 PM
If this works as fantastic as it sounds, it truly is mind-blowing...
A direct link to the "home" of this program is: http://www.deep-shadows.com/hax/3DRipperDX.htm
The provided links on this site point into other interesting directions, like a similar tool for capturing OpenGL-frames into geometry...
Strang
11-01-2007, 08:38 PM
i remember something similar maybe two years back... they turned their WoW toon into a 3D print
iainbanks
11-01-2007, 09:25 PM
this actually works. Here's what i just captured from the crysis demo:
http://i226.photobucket.com/albums/dd24/yellow8_bucket/crysis.jpg
Glacierise
11-01-2007, 09:59 PM
Man this is just sick. How can this use just single screen to remodel the whole thing? I guess it looks deeper in what's happening with the DX mem regions, I dunno. Pretty outlandisly fantastic, though. But I imagine game content creators won't be too happy with it.
marshmonkey
11-01-2007, 11:07 PM
anybody have luck getting this to run in Vista? I'm not having any luck with the games I have tried so far.
*edit* It says the tool is for directX 9 games, that could be part of the issue.
ha-dou-ken
11-01-2007, 11:15 PM
This is like wielding the force...Good vs. Evil. It will be be interesting to see what kind of lawsuits stem from this.
subtlebluetones
11-01-2007, 11:27 PM
oh
my
god
......
this is utterly rediculously fantasticly.... i dont even know if its a good thing. its sooo good that its almost bad... im just lost for words, that make any sense anywayz... i meann.... jeez.... :-s
this is like.... i duno what this is like... so wrong its right.... garrgh... ill try post something when i get over the shock. maybe i can string a decent sentence later...
subtlebluetones
11-01-2007, 11:33 PM
SERIOUSLY though guys..... OH MY...
the amount of uses i can think of for it.... this is just.... WRONG
i feel like i have been given midas' hand, or im in the girls changing rooms and no one knows im there.....
WRONG
buddythedesigner
11-02-2007, 12:00 AM
I have a feeling that I've let the whole world know about it when I posted the news over at mapcore :)
erilaz
11-02-2007, 12:17 AM
This isn't really news, as it's pretty old... i'm surprised more of the community wasn't aware of it.:shrug:
Just remember to read the licences that come with your games. This application is really meant as a learning and development testing tool, not a free ticket to copyrighted models and textures.
Strang
11-02-2007, 12:28 AM
@erilaz
do you remember the name of the other one, from a while back? it had OGL in the name i believe
@Glacierise
they aren't remodeling the scene.. i thinkthey are intercepting them being sent from the engine to the gfx card
Kabab
11-02-2007, 12:37 AM
This to be honest isn't really a good thing, its making 3D a whole let less secure...
Stefan-Morrell
11-02-2007, 12:42 AM
do you remember the name of the other one, from a while back? it had OGL in the name i believe
for OGL
http://ogle.eyebeamresearch.org/
and another one here for Dx,this one grabs the textures aswell:
http://www.deep-shadows.com/hax/3DRipperDX.htm
*remember, the models you rip will have copyright restrictions on them
Strang
11-02-2007, 01:21 AM
for OGL
http://ogle.eyebeamresearch.org/
and another one here for Dx,this one grabs the textures aswell:
http://www.deep-shadows.com/hax/3DRipperDX.htm
*remember, the models you rip will have copyright restrictions on them
thats the one i was thinking off...
the 3dripperdx one you linked is the one being discussed
PaulAdams
11-02-2007, 01:31 AM
God damn. I'd kill to use this on something like Metal Gear Solid or Final Fantasy to see how much they optimise their meshes and textures. Excellent learning tool.
FabioMSilva
11-02-2007, 02:02 AM
omg
this is the end of the world as we know it. everyone can mug anything now
this is bad. really bad
ha-dou-ken
11-02-2007, 02:04 AM
...i feel like i have been given midas' hand, or im in the girls changing rooms and no one knows im there.....
WRONG
hahaha.That's Hillarious.
FabioMSilva
11-02-2007, 02:10 AM
God damn. I'd kill to use this on something like Metal Gear Solid or Final Fantasy to see how much they optimise their meshes and textures. Excellent learning tool.
yea, i can already see some Illidan's running around in some GTA Mod
anoon
11-02-2007, 03:10 AM
I'd kill to use this on something like Metal Gear Solid or Final Fantasy to see how much they optimise their meshes and textures. Excellent learning tool.
There was a FFX and FFX2 model dumper and viewer available here at one point: http://www.yaz0r.net/
Looks like he discontinued it. The dumper would allow you to pop your PS2 discs in your machine, create an ISO, extract the models, and then recreate them in a viewer, textures, animation and all. Neat stuff, I hear. He had one going for Kingdom Hearts as well.
I recall a recent story about the fact that the character models from Legend of Zelda: Twilight Princess were extracted too.
Metal Gear data would be something to see!
csven
11-02-2007, 05:02 AM
This was the inspiration for OGLE: http://blog.rebang.com/?p=186 , which used HijackGL to grab the data. From there it went into Maya and then into CAD. That particular screenshot doesn't show the CAD "solid", but I did take it that far, which opens up the possibility of game models being turned into toys (among other things).
For those not paying attention to Dassault's efforts at creating a "3D Flickr", which is afaic related to all this, you might want to read up on it. Their 3DVIA is linked to both MS's Virtual Earth and apparently, via something called SupplierSource, to manufacturers with whom modelers can cut deals to have their stuff manufactured. And there's more, but I'll start to ramble...
TheMadArtist
11-02-2007, 04:27 PM
Yeah, there are definitely some bad things that can come out of this. Personally, I've used 3dx Ripper as a learning tool for awhile now, so this is nothing new to me. Its great to be able to see how pro's construct their meshes, texture, etc. But I'm sure for everyone like me, there'll be about 10 others that rip stuff just to modify it a tad and call it their own.
Baltasound
11-02-2007, 05:09 PM
How is this possible? How does it take its screenshots? How long does it take? How is this possible? HOW? :bounce:
anoon
11-02-2007, 05:16 PM
All of the scene data gets sent to the video hardware for rendering. These tools intercept it and write it out.
marshmonkey
11-02-2007, 06:33 PM
yea, printscreen is kind of a misnomer, but it does capture the scene at a single moment during the game.
That is pretty amazing, and if you think about it, it seems like it should be a fairly straightforward process... if D3D is used to generate a 3D model, then that 3D info can be intercepted and written to disk to recreate that info.
Very cool indeed.
bluecanvas
11-02-2007, 11:20 PM
this is the end of the world as we know it.
The internet oracle is always right... :D
http://www.youtube.com/watch?v=qItugh-fFgg
pablotesta
11-02-2007, 11:31 PM
So a game company spend two/three months for all the modelling of the environment and then every kid in his home can "get" the work of others???
DONīT LIKE THIS!
csven
11-03-2007, 12:07 AM
So a game company spend two/three months for all the modelling of the environment and then every kid in his home can "get" the work of others???
DONīT LIKE THIS!
That's nothing. It's not the "kid" people should be thinking about. Try this: http://blog.rebang.com/?p=566 .
There's little practical difference between 3D models and music anymore; they're both just bits on a hard drive. I assume people here have been following the developments in the music industry...
AJSolik
11-03-2007, 03:23 AM
Pretty cool program, this is from COD 4 demo. Personally I don't think its that big of deal, there are a lot of games out there that allow you to mess around with there model content.
http://aycu22.webshots.com/image/34181/2003287005993476547_rs.jpg
pablotesta
11-03-2007, 03:27 AM
That's nothing. It's not the "kid" people should be thinking about. Try this: http://blog.rebang.com/?p=566 .
There's little practical difference between 3D models and music anymore; they're both just bits on a hard drive. I assume people here have been following the developments in the music industry...
Of course... when I said "kid" really I think of any (commercial or not) people that use the work of others without the respective credits for that.
How we can manage credit about that work??? I donīt make games, working in commercials, but its very frustrating just thinking about this.
We see...
ThomasMahler
11-03-2007, 12:57 PM
Holy Shit.
http://www.joystiq.com/2007/04/13/twilight-princess-models-ripped-enhanced-put-in-strange-poses/
And this is...
http://www.youtube.com/watch?v=fz6JaUBN_RI&eurl=http%3A%2F%2Fkotaku%2Ecom%2Fgaming%2Fclip%2Fzelda%2Dmeets%2Dlucky%2Dstar%2D274597%2Ephp
I mean, seriously, WTF?
subtlebluetones
11-03-2007, 01:23 PM
does anyone know if you can get the bonesystems morph targets etc? if so then i could reeally learn something new.
uvw unwrap and texture sheets would be kick ass too...
man i gotta take a look at this at some point today if i can get away from music.
im happy about this, because i will be able to learn so much, but at the same time, it worries me that the bar will also be raised at the same time. beause everyone and their dog will now be ripping other people assets, changing them slightly and them callin them their own...
we'll have to see how it goes...
BooMer86
11-03-2007, 03:46 PM
This is what i have done so far from game model
http://img205.imageshack.us/img205/1227/unrealeditcx6.jpg
marshmonkey
11-03-2007, 08:13 PM
This is what i have done so far from game model
*rendered halo image*
I hope to see a lot more stuff like this, which is a really cool way to use this program. I hope we see some really awesome game renders.
subtlebluetones
11-03-2007, 09:13 PM
isnt that pic from UT3??
marshmonkey
11-03-2007, 10:04 PM
looks like halo
BooMer86
11-04-2007, 04:45 PM
That is UT3 in FEAR Combat map
How bout this?
http://img164.imageshack.us/img164/2092/crysisface3agx3.jpg
excuse me for the lousy texture on the suit cos i capture the frame at ingame med setting which resulted lower texture...
marshmonkey
11-05-2007, 06:48 PM
it would be cool to see a nice render with an environment and everything included
SergioSantos
11-05-2007, 09:25 PM
is it really capture the shaders and the textures???
I can imagine that capture the meshes it is cool, but capture the rest is awesome!
vertex color/lighting, shaders, textures, masks, postprocess... etc.
!!!
Glacierise
11-06-2007, 09:14 AM
I suppose the shaders are HLSL shaders, and even if it decompiles them in some way, they are only useful in DX environment, and not in software rendering. But everything else is ripped :)
RTshaders
02-03-2008, 04:14 PM
3dripper is surely a useful tools for study.
SmallPoly
04-04-2008, 10:14 PM
You know, every time I'm playing a PC game, I always want to hit F3 to go to wireframe (3ds Max's hotkey). This definately seems like it would be useful as a learning tool.
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