jason108
11-01-2007, 06:17 PM
I have an idea for an eye set up. Kinda new to all this so bare with me.
Basically instead of using a sphere for an eyeBall i'm going to fake it by sliding a piece of geometry over another one . . . well that's the idea i had.
I'd like to use a geometry constraint to have the pupil stick to the surface when it needs to look somewhere else.
I'd like to use an aim constraint on the pupil so that it aims to the normals of the surface it's geometry constrained to.
Would I use the sampler info node for this you think?
How do I tell the pupil to aim at the normals direction of another surface?
thanks a lot
Jason
Basically instead of using a sphere for an eyeBall i'm going to fake it by sliding a piece of geometry over another one . . . well that's the idea i had.
I'd like to use a geometry constraint to have the pupil stick to the surface when it needs to look somewhere else.
I'd like to use an aim constraint on the pupil so that it aims to the normals of the surface it's geometry constrained to.
Would I use the sampler info node for this you think?
How do I tell the pupil to aim at the normals direction of another surface?
thanks a lot
Jason
