PDA

View Full Version : uvw


phoenix
04-12-2003, 12:36 PM
hi folks....


there is a slight problem me facing.......i am new to texture mapping not texture development..........

cant get the hang of uvw mapping...........strANGLy i can very nicely manage unwrapping...just the problem is cant get the hang of the uvw ........can anyone guide me or something........

EricChadwick
04-14-2003, 07:11 PM
UVW is one way to wrap a 2D surface (bitmap) onto a 3D surface (polygons/nurbs/patches/etc.)

UVW = three directions in texture space, and they are similar to XYZ. U = width, V = height, W = depth.

W is really only for 3D textures, which are rarely used. Concentrate on just U and V, get a good handle on them and later on W will become more obvious.

Does that help?

CGTalk Moderation
01-14-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.