PDA

View Full Version : Color Balancing Textures in a Game


RRMessiah
10-31-2007, 11:00 PM
Hi Everyone,

I would like to hear from some game industry professionals what their process is for harmonization and color balancing their levels for their game. Amidst a pile of hundreds of textures (guns, foliage, walls, characters, rocks, etc.) and potentially hundreds of people making these art assets, how does it all come together? Is it merely educating people on texture creation, or is there some batch process in Photoshop?

CGTalk Moderation
10-31-2007, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.