View Full Version : Female Model (nudity)
psyc3d 04-12-2003, 05:38 AM This is a model I have been working on for awhile Now I want to get working on the rigging and the animation soon so any critique and input on the model would be greatly appreciated.
http://members.shaw.ca/mchitty/images/girl.jpg
Thanks
previous posts.
http://www.cgtalk.com/showthread.php?s=&threadid=45543
http://www.cgtalk.com/showthread.php?s=&postid=493225#post493225
www.psyc3d.com
|
|
tonygib
04-12-2003, 06:03 AM
Well, over all thats looking pretty good, one thing that did really hit me tho, which could have been done on purpose, is that she is very very tall and I think its more the legs then anything.
cgtalkmember
04-12-2003, 06:36 AM
the lips look a little weird besides that, is great :D
psyc3d
04-12-2003, 08:17 AM
Yah I agree the lips have been bugging me for some time now I might have to grab some more reference for lips and see what I can do with them
thanks for the input
Duffman
04-12-2003, 08:25 AM
the legs are just a little long...
Also looks like she's going to have a monstrously huge forehead. :eek:
isnt this the same model u posted a while back?? Im a bit confused now..:surprised
nanabaky
04-12-2003, 04:33 PM
it's cool, but i think her she have a head a little "alien-like", too big skull ! let see it haired :)
tate242
04-12-2003, 07:02 PM
There seems to be a line radiating from her eye to the outer middle of her cheek that doesn't seem natural. Also the intersection of her brow & the bridge of her nose seems a little too hard
Tate
psyc3d
04-12-2003, 10:45 PM
To Xeno yah this is the same model that I posted a while ago although there have been major changed made to it since then so I decided to start a new post.
I have made some tweaks to the face I will repost it soon.
Hair is my next step.
I like long legs thats why I made them long I dont think they are too long but I am open to other peoples opinions.
thanks for the input so far new images coming soon
psyc3d
04-12-2003, 11:00 PM
Here is the head after some minor tweaks to the cheek area and the lips. I have reduced the forhead amout a little aswell.
mlabrams
04-13-2003, 12:11 AM
looks better man, only thing i noticed is that her forehead looks a bit pushed in, and a bit low on the face, i love the body on the model!
psyc3d
04-13-2003, 07:43 PM
here is an updated lit version of the model after all the advice and crits that I have received.
Next step HAIR the moment I have dreaded from the begining, if anyone has any ideas or suggestions I am all ears.
thanks
MartinNH
04-13-2003, 09:10 PM
I think it looks fine so far. The eyes might be a little big and a little to far away from eachother though, and the area between her breasts and pelvis is way to long. Keep working on it :)
psyc3d
04-14-2003, 10:10 AM
looking to hear what people think her eye color should be I have uploaded dark hazel and light grey
I am open to suggestions for both eyes and hair color.
thanks
rrobert
04-14-2003, 11:26 AM
nice, but face is to rough
Dennik
04-14-2003, 01:20 PM
Hmmm, where can i start....
Her ears miss a hole, the mouth corners are unnatural (and thats the most common mistake i see from people starting to model human faces) Her butt is not very femminine. Get your hands in some Victorias Secret, catalogs, they will help you a lot with female body analogies. Also get any woman magazine and take a close look at female faces. You have to spend A LOT of time to make proper lips and nose that look natural and eye pleasing. Forget the hair and texturing and rendering tests at this point. They are not going to save you, if your model isn't good enough.
Human modeling takes lots of time and search. :)
Keep posting.
Dennis
psyc3d
04-14-2003, 04:49 PM
I have to reducethe bump map to reduce the roughness. Some of it however is coming from the Jpeg compression used to get the image small enough for the page
www.psyc3d.com
psyc3d
04-20-2003, 09:07 AM
After all the suggestions I have recieved here are the changes to the model. I fixed these areas:
The nose area into the Eye Sockets
The Eylids made them more like blended lids not stuck on
Cleaned up the lines of the face geometry
Remodelled the mouth area and the lips
If anyone has anymore suggestions feel free to post them thanks so far for the support.
P.S. Hair is coming when I get the face model right.
psyc3d
04-20-2003, 09:17 AM
forgot to check the mail on reply button.
psyc3d
05-03-2003, 08:21 PM
I have spent some time working on the face model here is the progress I have made.
there are higherres images at www.psyc3d.com my portfolio page.
thanks
psyc3d
05-03-2003, 09:43 PM
here is the low poly wire if anyone is interested
psyc3d
05-04-2003, 06:50 PM
Here is the final Model of the head I have been working on.
I have reworked the mouth nose and eyes.
Thanks for all the input I will post again when I finish the texture for it
blindsleeper
05-04-2003, 08:26 PM
some major anatomical changes that need to be made:
1. The area between the bridge of the nose and the eyese should not look so seperate, they should flow together,
2. the nose should get slightly larger as it goes lower on the face (the nostrils look fine, however the rest of the nose needs a graduated angle)
3. the lower portion of the face appears masculine, while the rest of the features would suggest a female, the face should have a less pronounced chin
4. your lips seem to dissappear and become mere slits in the face towards the edges (this might dissappear if you take the previous tip)
5. the forehead has a lump in the center, while the areas on the sides, where the brow ridges should be are sunken in. this gives the face an alien form. i would suggest bringing out the brow ridge slightly and smoothing the forehead
6. your model needs cheekbones, it appears not to have them... you should use a female face as a rough guide, i would try www.fineart.sk (http://www.fineart.sk)
7. the area on the sides of the eyes should be flatter than it is, human heads do not have lumps on the sides of the eyes.
psyc3d
05-04-2003, 09:14 PM
which image where you refereing to the last posted image or the first one. Some of the points that you made seem to be based on the first image in this post?
Thanks for the input
twitchy
05-04-2003, 09:58 PM
shes ugly! make her face more ovalish! even though all the heads i model look like crap.:D
blindsleeper
05-04-2003, 09:59 PM
all of those points i made are in reference to the last image you posted
psyc3d
05-15-2003, 06:32 AM
I have taken all the feed back in this post and applied it to the model I look forward to anymore comments.
Thanks
CGTalk Moderation
01-14-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.