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MPoretti
10-31-2007, 04:26 AM
I Modelled an ear Separate from a head and put them together using the "merge verticies" option in Maya. I then went to smooth the "Combined" meshes.

They are seemingly disconnected, yet the geometry divides accordingly when smoothed.

From left to right; pictures of the geometry before smooth, after smooth, and an interior view.

http://i13.tinypic.com/2l916at.jpg

Can anyone please help me out im sort of new at organic modelling

MPoretti
10-31-2007, 08:39 PM
Here is another failed attempt at merging the two objects, this time i tried merge multiple edge tool.

From left to right: Me combining the meshes, me selecting the edges, and the result (some twisted geometry)

http://i18.tinypic.com/5xha5pg.jpg

This is really starting to be a bother, please help!!!

Troy McClure
10-31-2007, 11:29 PM
Your ear have the normal inverted I guess.

Try to display the face normal (Display->Polygons->face normals), if they are inverted select all the ear faces and reverse them (Normals->reverse).

MPoretti
10-31-2007, 11:34 PM
Your ear have the normal inverted I guess.

Try to display the face normal (Display->Polygons->face normals), if they are inverted select all the ear faces and reverse them (Normals->reverse).
Thank you for your response, it seems that the normals are all facing the same way.

http://i4.tinypic.com/4p4c0b9.jpg

Still pulling my hair out.

r4inm4ker
11-01-2007, 09:42 AM
have you tried "edit polygons->normals->soften/harden->all soft" ?

Quen
11-04-2007, 11:15 AM
Hi,
I am not a Maya-User, so it's just an idea: in the smooth-view it looks like the ear and the head got different smoothing-groups. Maybe you check that? :)
Good luck :thumbsup:

hominid
11-04-2007, 03:26 PM
Actually from your picture it looks like the normals on the head's faces are pointing inward and not outward as they should be.

phix314
11-05-2007, 09:21 AM
Looks like you need to conform the normals.. the faces above the ear are pointing in.

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11-05-2007, 09:21 AM
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