View Full Version : Object Positional Information from Max?
suztv 10-30-2007, 08:13 PM Does anyone have any idea on how to import positional keyframe data of an object from Max? We get 3D renders of phones all of the time but need to change out the screen (I am soooo over cornerpinning!) - it would be great if I could import positional information like I can Camera information. I have a feeling the two are related but obviously I have no idea how to set it up...
Pls - anyone?
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Mylenium
10-30-2007, 08:46 PM
Does anyone have any idea on how to import positional keyframe data of an object from Max? We get 3D renders of phones all of the time but need to change out the screen (I am soooo over cornerpinning!) - it would be great if I could import positional information like I can Camera information. I have a feeling the two are related but obviously I have no idea how to set it up...
Pls - anyone?
Best done using Boomer Lab's MAX2AE plugin from the 3D end of things, I guess. Does even support the opposite route back to Max from Ae, which is not that common alltogether...
Mylenium
Rhino
10-31-2007, 01:57 AM
Without Max2AE is there a way? I know you can extract the camera through .rpf but I can't think of a way to get null objects over. The coordinate system doesn't seem to line up
Mylenium
10-31-2007, 01:35 PM
Without Max2AE is there a way? I know you can extract the camera through .rpf but I can't think of a way to get null objects over.
Not using MAX, but I'm sure it could be done using MAXScript and maybe somebody already has cobbled up one...
Mylenium
fokker
11-01-2007, 08:57 PM
I know you can extract the camera through .rpf but I can't think of a way to get null objects over
what if you aling and link new camera to your object and then render from that camera .rfp
i think that should work.
fokker
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11-01-2007, 08:57 PM
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