EddieQ
10-29-2007, 03:25 PM
I'm having trouble exporting my UV textured, rigged & animated model to 3dmax via FBX.
In XSI when I export FBX, there is always an error whenever my render tree has an image node connected ( to diffuse or Ambient ). When I remove it, all is fine. But when I import FBX to 3DMax, the UV doesn't seem to be transfered. ( Animation, shapes and skeletons are OK )
From what I understand UV should be support by FBX. Can someone confirm?
I'm just trying to do a format translation from XSI to Max.
FBX exporter version 2006.11
XSI 5.11
3dMax 8
thanks,
EddieQ
In XSI when I export FBX, there is always an error whenever my render tree has an image node connected ( to diffuse or Ambient ). When I remove it, all is fine. But when I import FBX to 3DMax, the UV doesn't seem to be transfered. ( Animation, shapes and skeletons are OK )
From what I understand UV should be support by FBX. Can someone confirm?
I'm just trying to do a format translation from XSI to Max.
FBX exporter version 2006.11
XSI 5.11
3dMax 8
thanks,
EddieQ
