BxHBxH
04-11-2003, 06:36 PM
Hey there CGTalker's... bit of an issue here that I could use some help on. I'm trying to accurately displace a ground model based on a grayscale map that I am painting. Anyway, after some experimentation it appears that the Displace modifier in max is not displacing the mesh linearly relative to the RGB value of the grayscale map. It appears the regions close to white are displacing more than those in the black region.
I've got an example of the problem here:
www.bxhdesigns.com/bugs/DisplacementProblem.zip (http://www.bxhdesigns.com/bugs/DisplacementProblem.zip)
Starting in the lower right corner the green surface should be displaced vertically evenly for each region of the displacement map. Note that the regions on the displacement map are each separated by 50:
Region 1: 0,0,0
Region 2: 50,50,50
Region 3: 100,100,100
Region 4: 150,150,150
Region 5: 200,200,200
Region 6: 255,255,255
Thus I would expect the vertical displacement to be even for each step in the displacement map.
Any ideas? Please help. this would be a great way to get the exact displacement I need for this ground model.
Thanks!
-brian
www.bxhdesigns.com
I've got an example of the problem here:
www.bxhdesigns.com/bugs/DisplacementProblem.zip (http://www.bxhdesigns.com/bugs/DisplacementProblem.zip)
Starting in the lower right corner the green surface should be displaced vertically evenly for each region of the displacement map. Note that the regions on the displacement map are each separated by 50:
Region 1: 0,0,0
Region 2: 50,50,50
Region 3: 100,100,100
Region 4: 150,150,150
Region 5: 200,200,200
Region 6: 255,255,255
Thus I would expect the vertical displacement to be even for each step in the displacement map.
Any ideas? Please help. this would be a great way to get the exact displacement I need for this ground model.
Thanks!
-brian
www.bxhdesigns.com
