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aniOcean
10-29-2007, 02:44 AM
When I rotate an object, the y coordinate of the object will rotate too so next time I move y coordinate, it is not the same as the original y coordinate.

I tried to change world and object coodinate system but it seems not too much different there.

How to solve it?

AdamT
10-29-2007, 04:50 AM
Welcome to the frustrating world of rotation order. Best bet is to nest your object in nulls and use one null for each rotation axis.

aniOcean
10-30-2007, 01:05 AM
Oh, C4D doesnt have a better way to do it? That doesnt sound great for the user. :P

Darter
10-30-2007, 02:40 AM
The problem isn't C4D-specific. It's an inherent limitation of Euler angles, which are used in all 3D apps using an HPB rotation system.

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10-30-2007, 02:40 AM
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