Chris Thomas
10-28-2007, 01:42 PM
A quick post on some new modelling DVDs CG Academy has just released..
We have released a new 4 DVD series on Modelling Fundamentals in 3dsmax. I beleive in not doing things by halves, so in my mind it needed a four DVD series to tackle this topic. And still I had to skip some elements of 3dsmax's very extensive modelling toolset (Don't worry, I've only ommited basically less used/obsolete tools i.e. Nurbs/Spline Patches).
What I HAVE included are the core tools, what I (and I beleive most of the CG industry) consider to be the key modelling toolset in 3dsmax. So, here is a description of each DVD with their artwork is posted below.
This is the first in a four DVD series that aims to teach the fundamentals of modelling in 3dsmax. In this first DVD you will learn how to effectively navigate and manipulate objects in 3D space. Then the DVD moves on to teach you what polygons are and how they are fundamental to all modelling systems. Then we learn about Primitives and how we can change their form using Modifiers and Spacewarps. And finally we make a start on a series wide project to build a go-cart using the skills developed in this DVD.
http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd1.jpg
This DVD continues our series on modelling fundamentals by exploring polygonal modelling. You will be shown the key differences between the Edit Mesh and Edit Poly geometry types. You’ll be shown the main elements of mesh editing, including creating polygons from scratch, attaching and detaching meshes, flipping Normals, modifying smoothing groups and material IDs, ring selection and division, bevelling and much more.
http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd2.jpg
This DVD continues our look at the fundamentals of modelling in 3dsmax. Here we focus on 3dsmax’s curve based modelling toolset, which is based on Bezier Splines. You’ll be shown how to create Splines from scratch, or via the numerous built in templates. How to edit and combine those Splines into more complex forms. How to use the Extrude, Lathe and Loft Tools to create complex custom surfaces. We continue our series spanning go-cart modelling project. And we conclude with a quick look at Splines use in animation.
http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd3.jpg
In this DVD we conclude our modelling fundamental series by tackling the subject of sub-division surface modelling. Chris will introduce you to the philosophy and technology behind sub-d surfaces, how to create them within 3dsmax and how to effectively model using them. We use those skills to model a number of elements on our go-cart model. We look at how we can optimize our sub-d workflow, and mix our techniques to more effectively model. And Chris concludes the DVD and series with an exploration of some best working practices and tips and tricks.
http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_04/packshot_dvd4.jpg
This series spans over 22 hours of tutorship, with the average DVD being some 5+ hours in length. It is very comprehensive and provides a great introduction to 3d modelling on 3dsmax. It will also be of great use to those coming to 3dsmax from other platorms, and I'll bet will even provide some insights to those who consider themselves intermediate level modellers...
Each DVD will go on sale for £36 each (+VAT to non business European customers). We will also have a boxed set available, which will contain all four DVDs and will sell with a 10% discount on the combined price.
Please ask away here if you have any questions about the DVDs. You can find our e-shop here...
http://www.cg-academy.net/dvds_menu_3dsmax.php
And there are links from that page to product info pages for each DVD.
Cheers
We have released a new 4 DVD series on Modelling Fundamentals in 3dsmax. I beleive in not doing things by halves, so in my mind it needed a four DVD series to tackle this topic. And still I had to skip some elements of 3dsmax's very extensive modelling toolset (Don't worry, I've only ommited basically less used/obsolete tools i.e. Nurbs/Spline Patches).
What I HAVE included are the core tools, what I (and I beleive most of the CG industry) consider to be the key modelling toolset in 3dsmax. So, here is a description of each DVD with their artwork is posted below.
This is the first in a four DVD series that aims to teach the fundamentals of modelling in 3dsmax. In this first DVD you will learn how to effectively navigate and manipulate objects in 3D space. Then the DVD moves on to teach you what polygons are and how they are fundamental to all modelling systems. Then we learn about Primitives and how we can change their form using Modifiers and Spacewarps. And finally we make a start on a series wide project to build a go-cart using the skills developed in this DVD.
http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd1.jpg
This DVD continues our series on modelling fundamentals by exploring polygonal modelling. You will be shown the key differences between the Edit Mesh and Edit Poly geometry types. You’ll be shown the main elements of mesh editing, including creating polygons from scratch, attaching and detaching meshes, flipping Normals, modifying smoothing groups and material IDs, ring selection and division, bevelling and much more.
http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd2.jpg
This DVD continues our look at the fundamentals of modelling in 3dsmax. Here we focus on 3dsmax’s curve based modelling toolset, which is based on Bezier Splines. You’ll be shown how to create Splines from scratch, or via the numerous built in templates. How to edit and combine those Splines into more complex forms. How to use the Extrude, Lathe and Loft Tools to create complex custom surfaces. We continue our series spanning go-cart modelling project. And we conclude with a quick look at Splines use in animation.
http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd3.jpg
In this DVD we conclude our modelling fundamental series by tackling the subject of sub-division surface modelling. Chris will introduce you to the philosophy and technology behind sub-d surfaces, how to create them within 3dsmax and how to effectively model using them. We use those skills to model a number of elements on our go-cart model. We look at how we can optimize our sub-d workflow, and mix our techniques to more effectively model. And Chris concludes the DVD and series with an exploration of some best working practices and tips and tricks.
http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_04/packshot_dvd4.jpg
This series spans over 22 hours of tutorship, with the average DVD being some 5+ hours in length. It is very comprehensive and provides a great introduction to 3d modelling on 3dsmax. It will also be of great use to those coming to 3dsmax from other platorms, and I'll bet will even provide some insights to those who consider themselves intermediate level modellers...
Each DVD will go on sale for £36 each (+VAT to non business European customers). We will also have a boxed set available, which will contain all four DVDs and will sell with a 10% discount on the combined price.
Please ask away here if you have any questions about the DVDs. You can find our e-shop here...
http://www.cg-academy.net/dvds_menu_3dsmax.php
And there are links from that page to product info pages for each DVD.
Cheers
