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STRAT
10-26-2007, 01:23 PM
this is a large scene and i've put in a tiled camera object from the content browser to split my view into 9 (3x3) separate renders.

problem is, take a look see at the rendered results -

http://www.nikclark.com/strat/cgt/09.jpg

it's completely feking up my view. the mesh stays fine and dandy, but the rendered result is all over the place.

any ideas?

STRAT
10-26-2007, 01:59 PM
sorted :)

Srek
10-26-2007, 02:09 PM
I'm interested to know what happens. I created the original tiled camera presets and i couldn't make much sense of the problem you posted
Cheers
Björn

STRAT
10-26-2007, 02:48 PM
it's a scaling problem.

my original mesh is HUGE!!! so i stuck it all in a null and scaled the null down by .001

that kinda messed up the mesh during render time. a most bizzard effect.

Srek
10-26-2007, 05:54 PM
Thanks for the info :)

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10-26-2007, 05:54 PM
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