View Full Version : Liquid Sphere Explosion...
Arkanis 10-25-2007, 05:17 PM Hi everyone,
I'm trying to make a liquid sphere explode. Comming from a RealFlow workflow, I used to fill a sphere until the pressure became very high, then remove the sphere... but the results weren't so good.
The sphere as to be static, then explode, splashing around.
Can anyone enlight me how to achieve this effect with the Blender Fluid module ? Or at least show me the path so I can experiment ?
Thanks a lot.
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Arkanis
10-26-2007, 08:26 AM
No Blender guru around to help me ? :D
toontje
10-26-2007, 01:42 PM
OK, I'm not a guru, and at the risk of sounding totally stupid:
Turn of all gravitational forces. Have a sphere of fluid float in the middle of the domain. Inside that sphere there is another sphere which is your obstacle. I think it is better that this obstacle is not a perfect sphere, but rather a little irregular in shape, a potato if you will. This obstacle should be totally transparant/ invisible and it should be scaled to almost 0. Now animate this obstacle by scaling it very fast. I hope that this will get the explosion your looking for.
or you could make the tiny obstacle just fly trough the water, very fast, many times, from different sides/angles perhaps, as for it not going to be seen, just turn the rendering of it off in the outliner.
edit: and im no fluids guru either.. :/
better place for asking this would be blenderartists.org forum.
toontje
10-28-2007, 04:51 PM
Seems to me that you can animate the gravitational forces too. So for the domain start with x,y,z =0 and grow the fluid ball. But around this ball, there is an invisible obstacle asteroidbelt of sorts (or a shell with lots of random holes). Growing this ball quickly and making it splash against the obstacle might do the trick.
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