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General Straw
10-25-2007, 11:21 AM
I did this piece for folio. 7392 tris, 2048x2048 texture on various channels. Rendered in xsi with 5 lights + phong shader.

http://www.swoma.user.icpnet.pl/pictures/sw_final_1.jpg
http://www.swoma.user.icpnet.pl/pictures/sw_final_2.jpg
http://www.swoma.user.icpnet.pl/pictures/sw_highrez_1.jpg
http://www.swoma.user.icpnet.pl/pictures/sw_highrez_2.jpg
http://www.swoma.user.icpnet.pl/pictures/sw_lowrez_1.jpg

Wiley3d
10-25-2007, 11:14 PM
Awesome man, I enjoyed your stages over at polycount. Keep up the good work, 5 stars from me! Absolutely Stunning.

mindrot
10-25-2007, 11:28 PM
Fantastic work!! Love the deatail and tuxture work. Nice poly distribution and volume.

One crit I have is that he's perhaps too symmetrical.

~M~

Gephoria
10-26-2007, 07:33 AM
nice def 5 star material :) love it

steffenk
10-26-2007, 11:20 AM
verry cool :thumbsup:

i just can dream about doing such hardsurfe modelling in ZB :rolleyes:

Matroskin
10-26-2007, 02:14 PM
I love the lightning, great color and hignlight balance :thumbsup:
Also shader setup seems very beleivable in therms of material properties.
Will u post texture channel samples?

General Straw
10-26-2007, 02:27 PM
Textures are on my website www.piotrslomowicz.com
Full scale 2k color channel and rescaled rest. Didn't want to paste 2k image here because it would stretch the post windows like crazy.

dnorth
10-26-2007, 04:38 PM
Great work and great presentation too. Really nice job!

vince22
10-26-2007, 04:43 PM
cool model

i agree with mindrot, you could take away the symmetry with some battle dammage on the armor. chip away at those large nails he has.

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10-26-2007, 04:43 PM
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