pyromania
04-11-2003, 05:02 AM
Ok lets say I have a nurbs object moving through the scene, and I have volume noise applied as a bump map. As the object moves, the bump map constanty changes, because the object movies through the place3dtexture box.
Is there a way to bake the volume noise texture so that it stays constant through the animation. Or should I just use convert to file texture and bake them individually.
Is there a way to bake the volume noise texture so that it stays constant through the animation. Or should I just use convert to file texture and bake them individually.
