View Full Version : Head Modeling
04-11-2002, 06:17 AM
Hey.. Ive been modeling for 2 years, mostly doing 3d effects because they are pretty easy... 6 months ago i decided to expand my learnings of modeling (BTW i use 3d Studio max)
Ive read several tutorials on how to build realistic heads and tryed out tons of my own but i can seem to get it right... i cant get the front of the face.. really all i can get is the basic chape and then the madel falls from there, could someone please help me, explain in detail how i would do this sence none of the tutorials helped at all. I have 2 pictures of my friend one of the side and the front... could you also recomend some utilities and tricks that could help
04-11-2002, 08:48 AM
I think if you want more than the same general advice you tend to get from those tutorials, you might want to post some pics of your efforts and give us an idea of the process you've been going through in trying to model.
04-11-2002, 03:35 PM
Agree with Chris we need images and it would be even better if we know what your modelling technique is............So we're waiting for the next post.:rolleyes:
04-12-2002, 01:32 AM
I´ve just recently started to model a head (MAX). I´ve tried different aproaches and found it fairly easy to start with the eye, and extrude edges from there. Gives you nice edgeloops.
Here´s a post of that head (http://www.cgtalk.com/showthread.php?s=&threadid=5389)
Just one way to do it.....
04-12-2002, 04:11 AM
ok heres a link to a head i started
started with a box put the images in and shaped the box to the head in the front and side view, i left the nose and mouth out of the shape to put in manuly (i just heard that was easiest) could i get some help on what to do next? now to make the mouth and nose, eyes ect and maby shape the head better, also whats the easiest way to make more vertacies science i started with a low poly count at first.
Thanks alot for your help
04-12-2002, 04:51 AM
Try some of the tutorials here:
The one on polymodelled heads is quite good.
This one has a different method for making a head, I don't personally like this way, but my mate does, so you could give it a try.
Theres quite a lot about the web the trouble is finding them.
Hope that helps
04-12-2002, 09:00 PM
just to help u get started:)
, grab all the centre lines of verts and pull them out so u loose the squareness of the block, then re ajust the head to fit the picture then work with the scail tood to scail the horizontal lines of vertices,,, i have highlighted everything in the pic,,
hope this helps to start u off..its not always the best way to model a head but it will be good in this situation:)
04-13-2002, 01:32 AM
I feel your pain, for me modeling the head can be pretty difficult. For low poly stuff I like to use the "box/geosphere" method. If you havent tried a geosphere yet, check out how Paul Steed does it. He has a book called Modeling a Character in 3ds Max, the book goes through modeling a character step by step, vert by vert. Also another thing that helped me is watching timelapse videos of modeling characters. I know there are some head timelapse vids out there, dont have any links off hand but those have helped me out in my time of pain. When I start to go higher poly with my stuff the eye mouth creation like Ivars, and teacups mate were talking about seems like a really solid and easy method.
04-14-2002, 04:24 AM
Is a VERY good resource for head modeling.
Be sure to get meshtools if you use max r4. One notion on your reference images -> they are obviously very distroted by the perspective. When taking reference images on should use as long focal distance as possible - zoom as close as possible and walk further.
04-22-2002, 04:42 PM
There's a very good book about low poly character modeling by Paul Steed.
At Amazon, it can be found here (http://www.amazon.com/exec/obidos/ASIN/1556228155/qid=1019472063/sr=8-1/ref=sr_8_67_1/103-4318967-8897428)
05-17-2002, 11:27 PM
I know I'll get flamed for this but I really dislike Steed's approach to teaching modelling. I'm sure SeanW will get at me first :).
My complaint about it, and it is an educated one (I attended [wasted my life away at?] his presentation at the Game Developer's Conference--basically amounted to 'buy my book', heh) is that he takes a far too personal approach. He shows you exactly how he does things and preaches it as the right way to do it.
I much prefer the approach of webreference's Rob Polevoi:
The excellent thing about Rob is that he understands the fundamentals of how 3d programs work and therefore can teach skills that do and are intended to transcend both different programs and endless program versions.
Rant: Arguing that one 3d programs is better than another is like arguing that the medium of Oil Painting is fundamentally better than sculpture. The tool isn't important, the result is.
Give a man a fish and he eats for a day, teach him to fish and he eats for a lifetime.
PS... That head tutorial is free.
05-18-2002, 03:41 AM
See if you can get your hands on an "Anatomy for Artists" type of book, it should discuss the different features of the face and talk about relationships between them. There are some simple but surprisingly effective techniques you'll learn for both drawing and modeling heads.
05-24-2002, 09:39 PM
in response to robs post this site http://www.fineart.sk/ has a bunch of anatomy pictures and at least one completete artists anatamy book
01-13-2006, 05:00 AM
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