bluehonda
10-25-2007, 06:52 AM
good day everybody. need help on my expression.
i have leaves falling using maya particle instancing. at creation i have a random function. i also have fields that move the leaves around. i alos placed a rotPP attribute. which calculates rotation according to particle velocity. so when my particles hit the ground they stop. and have random rotations. like arrows stuck on the ground. i was able to let my leaves fall flat on the surface randomly. using a particle collision event. that if event == 1, rotPP = <<0,rand(0,360),0)>>. thou you will see a certain popping as the particle changes rotation as it hits the ground.
i need help on making my leaves fall flat on the ground like in real life. with accordance to its previous particle rotation before hitting the ground or before event = 1.
hope you guys understand what im trying to achieve. thanks for all replies.
i have leaves falling using maya particle instancing. at creation i have a random function. i also have fields that move the leaves around. i alos placed a rotPP attribute. which calculates rotation according to particle velocity. so when my particles hit the ground they stop. and have random rotations. like arrows stuck on the ground. i was able to let my leaves fall flat on the surface randomly. using a particle collision event. that if event == 1, rotPP = <<0,rand(0,360),0)>>. thou you will see a certain popping as the particle changes rotation as it hits the ground.
i need help on making my leaves fall flat on the ground like in real life. with accordance to its previous particle rotation before hitting the ground or before event = 1.
hope you guys understand what im trying to achieve. thanks for all replies.
