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Chris Thomas
10-24-2007, 04:25 PM
A quick post on some new modelling DVDs CG Academy will be releasing at the end of this week.

We are releasing a new 4 DVD series on Modelling Fundamentals in 3dsmax. I beleive in not doing things by halves, so in my mind it needed a four DVD series to tackle this topic. And still I had to skip some elements of 3dsmax's very extensive modelling toolset (Don't worry, I've only ommited basically less used/obsolete tools i.e. Nurbs/Spline Patches).

What I HAVE included are the core tools, what I (and I beleive most of the CG industry) consider to be the key modelling toolset in 3dsmax. So, here is a description of each DVD with their artwork is posted below.


This is the first in a four DVD series that aims to teach the fundamentals of modelling in 3dsmax. In this first DVD you will learn how to effectively navigate and manipulate objects in 3D space. Then the DVD moves on to teach you what polygons are and how they are fundamental to all modelling systems. Then we learn about Primitives and how we can change their form using Modifiers and Spacewarps. And finally we make a start on a series wide project to build a go-cart using the skills developed in this DVD.

http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd1.jpg



This DVD continues our series on modelling fundamentals by exploring polygonal modelling. You will be shown the key differences between the Edit Mesh and Edit Poly geometry types. You’ll be shown the main elements of mesh editing, including creating polygons from scratch, attaching and detaching meshes, flipping Normals, modifying smoothing groups and material IDs, ring selection and division, bevelling and much more.

http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd2.jpg



This DVD continues our look at the fundamentals of modelling in 3dsmax. Here we focus on 3dsmax’s curve based modelling toolset, which is based on Bezier Splines. You’ll be shown how to create Splines from scratch, or via the numerous built in templates. How to edit and combine those Splines into more complex forms. How to use the Extrude, Lathe and Loft Tools to create complex custom surfaces. We continue our series spanning go-cart modelling project. And we conclude with a quick look at Splines use in animation.

http://www.christopher-thomas.net/images/modelling_fundamentals/packshot_dvd3.jpg



DVD4 covers the topic of Sub-D modelling. This follows on from the knowledge taught in DVD2 in the series on pure poly modelling. Sub-Ds are the industry wide standard these days for many forms of modelling, from creatures and flora, to cars and trains. This DVD concludes the series by exploring how you can (and indeed should) blend together the various modelling techniques shown in the series so far. And also how a procedural workflow can greatly improve your modelling speed and flexibility in 3dsmax.

http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_04/packshot_dvd4.jpg



This series spans over 22 hours of tutorship, with the average DVD being some 5+ hours in length. It is very comprehensive and provides a great introduction to 3d modelling on 3dsmax. It will also be of great use to those coming to 3dsmax from other platorms, and I'll bet will even provide some insights to those who consider themselves intermediate level modellers...

Each DVD will go on sale for £36 each (+VAT to non business European customers). We will also have a boxed set available, which will contain all four DVDs and will sell with a 10% discount on the combined price.

We are just wrapping up on these items store info pages and integration. That should be complete by tonight. So these DVDs will go on sale by Thursday (I would guess right now). If you have any questions about these DVDs, or indeed any other in our range, please ask away here ;)

Cheers

benclark
10-24-2007, 05:09 PM
these look pretty cool the stuff I have seen from you guys has always been nicely put together. Sorry to distract from the point a little bit but what happened to the Vitaly Naymushin game modeling DVD that was announced around christmas time last year?

Chris Thomas
10-24-2007, 05:22 PM
There were issues with that title which meant that I and Vitaliy were going to look at the series and work out a new format. Its a very hard subject to cover as it involves a large numner of disciplines and indeed software. This series is being produced on 3dsmax, ZBrush and Photoshop. Then... I bought a new home and got seriously swamped under in my "day job", and the combination of these two effectively removed the middle of this year for me.

I'll be getting back onto this project in a few weeks from now. But for now I am concentrating on getting these four DVDs out there, plus two more DVDs that are near completion in the very near future (One of them is HLSL Shader Creation 2).

Cheers

berardi
10-25-2007, 04:27 PM
This looks interesting, ill give them an inside look.
Sorry for asking something a bit off topic, but is there a chance we will se some intermediate character animation tutorials? it seems like cg academy has covered every single aspect of max except animation.
Thanks in advance.

wheelie
10-25-2007, 05:46 PM
yes please animation !!!

Such proper movement around a scene and not just straight walk cycles, that would be great

bcloward
10-25-2007, 10:25 PM
Since Chris mentioned the DVD I'm working on I figured I'd jump in here with some comments. My second DVD on HLSL has been a bit long in coming. It's been an interesting year for me. However, I'm very close to being done and really excited to get this DVD out to you guys. It covers the topic of lighting in HLSL and should be very useful for learning how lighting works inside real-time shaders.

For example, I've been asked by a lot of people how my real-time Global Illumination shader works. It's not something that's very easy to descirbe in writing - but I go into it in-depth in this DVD, showing the whole process from start to end - including a description of how to create diffusely convolved cube maps. It's some pretty cool stuff and I can't wait to share it with you.

Chris Thomas
10-26-2007, 03:39 PM
Ok, I should be making the e-store for these DVDs live tonight (probably about 11pm GMT) so if you are interested in purchasing, or just browsing, check in here then...

http://www.cg-academy.net/dvds_menu_3dsmax.php

Thanks for that info on your new DVD Ben ;). Ben's series has been very well received so far, and I know is being used by TDs at a number of high profile games studios. DVD2 should be as equally well received I think. I'm currently learning Prman shader writing, so its interesting editing Ben's DVDs as they give me an insight into games shaders. Both are pretty interesting and I guess as time goes on that real-time and pre-rendered shaders will converge to a large extent.

Animation DVDs.... yes we do have something in production right now. Not at an intermediate level I am afraid, but we will get to that level and beyond in time. Anyway, for now we have a Fundamentals level title in the works, and its shaping up pretty well. More on this in the near future, as it nears completion...

Cheers

berardi
10-26-2007, 06:06 PM
Very nice to hear, and i think its better to start animation from a begginer level, the do the intermediate, maybe then the advanced... Just like in any other discipline, its good to start from the beginning.

phantomworkshop
10-26-2007, 08:42 PM
I'm very excited about this. There seems to be an extreme lack of training for learning 3DS Max nowadays, with the exception of CG-Academy. :) Keep 'em coming.

jonny3d
10-29-2007, 12:08 PM
Hi guys Hi Chris,


Just jumping in to sday that yeah some of us TD's at ReDHeD have been using Ben's DVD and find it very useful, and this new modelling fundamentals is going to be great for whipping the newbies into shape!!.

keep up the good workZ


-JC

Chris Thomas
10-29-2007, 06:06 PM
Just a heads up to let everyone know. The DVDs are now released and are ready for purchase. Here are links to the various product info pages ;)

Modelling Fundamentals 1: Primitive & Poly Fundamentals (http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_01/dvds_modelling_fundamentals_01.php)
Modelling Fundamentals 2: Polygonal Mesh Modelling (http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_02/dvds_modelling_fundamentals_02.php)
Modelling Fundamentals 3: Spline Based Tools (http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_03/dvds_modelling_fundamentals_03.php)
Modelling Fundamentals 4: Sub-Ds & Combined Techniques (http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_04/dvds_modelling_fundamentals_04.php)
Modelling Fundamentals Set: By Chris Thomas (http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_funda_set/dvds_modelling_fundamentals_set.php)

Cheers

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