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View Full Version : Optimization for floatScript..


le_faya
10-24-2007, 04:21 PM
Hi all,

I would like to know why my float script is heavy.....I made one for the Yscale, and there is no probleme, but when i copy it and paste in instance to Zscale i loose a lot of frame rate???? i believe that instance was really fast.....
there is any thing to be care when you use the floatScript (here i have 4 variables : 2 are drive bay an attributHolder in CustomAttributs, 1 is drive by the "distance" parameter in an ExposTransform helper (faster than the "distance" fonction between 2 nodes in the script??) and the last one is looking for the Xscale of a master)

thanks for your help.

++

Alex

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10-24-2007, 04:21 PM
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