The_Witch|K|ing
04-11-2003, 12:03 AM
hi, i am part of a "semi-realistic infiltration " MOD for Unreal Tournament 2003 called "majestic 12" . www.unrealism.com/mj12 (http://www.unrealism.com/mj12 )
We already have several guns/hands/character modelled but we are looking for additionnal modellers animators and especially skinners that might be interested to work on this project with us. Since the game is set in 2010 we agreed on a general concept art, but nothing too restrictive as the modeller can add his personal touch to the player models.:bounce:
if you are interested, u can come talk with the team on #majestic12 irc.gamesnet.net or on our forums :) - my email is antoinetm@msn.com if u need to contact me.
here are some specifications about modelling and skinning for the unreal engine :
-weapons : around 2000 polys
-characters : around 3000 - 3500 polys
-textures : 32 bit 1024*1024 files or several 512*512 files etc...
thx for reading :)
We already have several guns/hands/character modelled but we are looking for additionnal modellers animators and especially skinners that might be interested to work on this project with us. Since the game is set in 2010 we agreed on a general concept art, but nothing too restrictive as the modeller can add his personal touch to the player models.:bounce:
if you are interested, u can come talk with the team on #majestic12 irc.gamesnet.net or on our forums :) - my email is antoinetm@msn.com if u need to contact me.
here are some specifications about modelling and skinning for the unreal engine :
-weapons : around 2000 polys
-characters : around 3000 - 3500 polys
-textures : 32 bit 1024*1024 files or several 512*512 files etc...
thx for reading :)
