View Full Version : Draenei in crystalforge, Patrick Wong (3D)
HapZungLam 10-22-2007, 11:45 PM http://features.cgsociety.org/gallerycrits/1975/1975_1193096733_medium.jpg (http://features.cgsociety.org/gallerycrits/1975/1975_1193096733_large.jpg)
Title: Draenei in crystalforge
Name: Patrick Wong
Country: Canada
Software: Maya, Photoshop, XSI, ZBrush
Blizzard World of warcraft fans art. I was using XSI, Maya and mudbox doing the modeling. Using zbrush to create textures for the character. Rendered in XSI using mental ray. I've done the background scene pretty while ago. Some custom lighting rig with another HDR generate light rig. Using photoshop to do the final colour correct touch ups. Open for critique.
highres: http://hapzunglam.com/regular_image/Draenei_Oldhouse.jpg
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Gephoria
10-23-2007, 08:02 PM
ok, my only real problem witht he pic is the crystalforge helm on his head, it just stands out as a light source but yet it projects a shadow on his forehead, same with the shadows on the shoulder armor, not sure how u do lights in xsi or mudbox or zbrush i'm a max man myself, but that's my only bad crit is lighting
good work, horde ftw tho :P
CGArtist777
10-28-2007, 06:21 AM
First thing's first..Gephoria, that "thing" above his forehead is not the Crystalforge helm. It is the blessed mark of the Naaru. The helm would cover his entire face, thus cancelling out all the hard work this guy has done.
HAP! I really like this model. I especially like the interaction from his face tentacles to his cheeks, the way it strains them a bit.
Also, maybe try working some hair in on the back of the crest of his head...He looks GREAT bald, but I think some black or midnight blue hair would really set him off, especially with his eyes.
I do agree though that the shadow should not be on his forehead, as the mark of the Naaru is in essence a glowing object that would not cast a shadow, but create them. I think that you could remove the shadow cast on that object from that light and it would look phenom.
The background is more...ancient feudal japan than something WoW, but nevertheless, good job on the shingles. I don't want to rant your head off so I'll shut up now.
Great job overall!
p.s. is the rest of the body/armor modeled??
HapZungLam
10-30-2007, 04:22 PM
is the rest of the body/armor modeled??
:P hehe, no.
Thx for the comments and ideas. The shadow did come to my concern at one point but I clicked cast shadow so it became with a weird mark on his head. The mid-night idea is a great one. Also that i should fill the texture with more colour tone than just a pure blue. Maybe more cracky detail on his face also. It is a break thru of my skill up the this stage. I've modeled (wat i consider is)a good head. Surely there are more to improve and very thank you all on the critiques they are very useful for my next attempt.
CGArtist777
11-07-2007, 02:10 PM
"The shadow did come to my concern at one point but I clicked cast shadow so it became with a weird mark on his head."
You probably know this already, but you can link a light to an object or unlink the shadowcast on an object so that it still illuminates but doesn't cast a shadow on his forehead.
About the 'cracks and lines'...the Naaru are a hardened race, this is true and if he is battle hardened your idea is solid. Maybe add a scar...but more than that the Naaru definitely have a light heart and a reverence for A'dal so maybe some smile lines around the eyes would add a little more realism. Not too deep, but detectable.
The skintone idea is good, maybe a deeper blue blush in certain spots to add more depth and 'feel'.
Keep it up!!!
~Tony
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