View Full Version : Visual Selector question
bobzilla 04-10-2003, 08:52 PM For those of you who have been using Paul Everett's Visual Selector, how would you go about setting that up for something that's not human? An animal is better viewed in profile, but that way you can't see everything that you can in a human. Does that make sense?
Thanks...
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LucentDreams
04-10-2003, 10:48 PM
The best featurew in Visual selector that makes it stand out form anyother visual selector on the markt is the ability to have visual selecotrs inside visual slectors.
Basically take as many renders of different angles and such as you feel you need. Personally for say a horse, I would try to do an angled render that I couls still see everything in a manageable way, but if not you can have a main image with your most common or main controls, then perhaps a render of the left profile and the right profile as their own visual selector tags. Then all you need do is drag the profile visual selecotr tags into the main visual slecors image in the interface, and now when you click on them it automatically jumps to that visual selector.
My plan for when I'm working on my demo reel, which isn't yet at the stage to start animating, is to have a main VS tag containing my entire scene, both the charaters, and maybe anything else I'm often animating, each will be a link to its own VS tag. Then within a characters VS tag, there is a seperate VS tag for the hands,, abdomen, and a seperate on for the face. The face and abdomen VS tags will allow me to easily select the morphtargest and conrtrols for the face and abdominal animations. The hand one will zoom in to the hand controls since there are so many in such a small space. So my final scene will have probably10-15 VS tags in one scene. Ideally this should allow me to animate the entire thing without ever having to accessthe object manager window. In the main tag you can also include things like lights and such to adjust their parameters if needed.
flingster
04-10-2003, 11:32 PM
Kaiskai: do you know whether Tag Manager and visual selector interfere with each other in anyway..as tag manager seems to do a lot with the gui...and visual selector accesses the same gui area as far as i can tell? is there any sort of overlap of these to tools...and do they clash...cos i was liking the look of tag manager...but i'm not big on animation stuff but you never know if i start moving to that route in the future i don't want the two so highly integrated plugs conflicting in any way! i know slightly of topic but still related to visual selector...
AdamT
04-10-2003, 11:52 PM
Not to answer for Kai, but from what I can tell VS and TagManager work fine together.
Here are a couple of pics showing how I used Visual Selector in my Mini scene:
http://bellsouthpwp.net/A/d/AdamTrachtenberg/VS2.jpg
http://bellsouthpwp.net/A/d/AdamTrachtenberg/VS1.jpg
flingster
04-11-2003, 12:10 AM
cheers AdamT:beer:
LucentDreams
04-11-2003, 12:20 AM
as adam said, they won't conflict at all. they do two very different things, and ag manager shouldn't be considered an animation tool. it simply does what its called, it manages tags, its handy for texturing great for added control of vertex maps for skinning and dirtynuts and DiTools, its just a different way of viewing tags as opposed to the object manager, and its far more organised and has nice extra features. Only conflict I can think of is where to fit them all in your interface, and for me I simply docked VS behind tag manager, since I use tag manager more often right now in the modeling and rigging phases. when I move over to VS I may save the layout with it in front, but they are tabbed to gether works nice that way, keep them both above the objectmanager.
flingster
04-11-2003, 12:24 AM
i gather your both converts then....:thumbsup:
thanks for the info...quite fancy tag man at moment and pauls wire...but then interested to see darfs newest stuff...damn...choices choices.
thanks guys.
bobzilla
04-11-2003, 12:25 AM
Thanks to everyone for the wealth of info..as usual.
I had no idea the plugins were so versatile. I think Paul (Everett) needs to show off a little more!
Fabian also has some nice tidbits. That OptimizeMorph plugin is a gem. And they're free!
Thanks again...
LucentDreams
04-11-2003, 12:26 AM
did you guys watch the two videos about VS on paul's site, everything I've discussed is shown in there, the VS inside a VS is shown in lopollo's video very well.
bobzilla
04-11-2003, 12:28 AM
I'll have to check it out. I think I looked and saw it was a big download. I'm on dial up at home...:-(
flingster
04-11-2003, 12:28 AM
doh!!! no comment.... :p
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