krolichka
10-22-2007, 03:54 PM
hi,
i wonder how you do your constraints if you have for example a gun. Lets say the gun is in a holster on the characters leg, i parent constraint the holster to the rightupleg joint, then parentconstraint the gun to the holster. Then i want the character to walk and suddenly reach for the gun. How would you go about doing this, would you put the hand in place near the gun, just when he grabs it and then snap the constraint and put the value to 100, and then go one frame back and put it to 0..or..would you put the character in a Tpose and then put the gun in his hand and then snap the constraint? If i let the gun be in the holster and put his hand next to the gun and snap it, when i then bring the arm into a shotposition i recognize that the gun is slightly rotated. But then its to late to correct the rotation? isnt it?
Hope you understand what i am trying to say :)
Krolichka
i wonder how you do your constraints if you have for example a gun. Lets say the gun is in a holster on the characters leg, i parent constraint the holster to the rightupleg joint, then parentconstraint the gun to the holster. Then i want the character to walk and suddenly reach for the gun. How would you go about doing this, would you put the hand in place near the gun, just when he grabs it and then snap the constraint and put the value to 100, and then go one frame back and put it to 0..or..would you put the character in a Tpose and then put the gun in his hand and then snap the constraint? If i let the gun be in the holster and put his hand next to the gun and snap it, when i then bring the arm into a shotposition i recognize that the gun is slightly rotated. But then its to late to correct the rotation? isnt it?
Hope you understand what i am trying to say :)
Krolichka
