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STRAT
10-22-2007, 02:02 PM
i'm rendering large archi scenes out on both my mac and pc. both are spec'd the same and render in similar times, but, why does a pc take so looooooooooooooooooong to prepair materials and textures after you hit the render button? i mean, my mac can prepair a typical scene and start rendering within 30 seconds where my pc will take 7-8 mins.

is it just because a mac is traditionally better at memory management than a pc, or has this part of the render code been writen differently for the two? only a mac always prepairs infinately more quickly than a pc (ergo not using up all the ram either).

wuensch
10-22-2007, 02:27 PM
different search pathes in preferences?

PC harddisk crammed with 40 gig of small files?

I dont think there is much of a difference between Mac or Pc these days-- both OS are much too bloated and clunky for any real performance ;-)

STRAT
10-22-2007, 02:37 PM
different search pathes in preferences?

nope. just the main TEX path in the root.




PC harddisk crammed with 40 gig of small files?


nope, all textures and models are on a shared network drive. textures and models are a fair few gig between them, but both pc and mac are resourcing from the same locations, except the mac's prep time is a million times faster and more ecconomical.

even if i copy and transfer all over to a local hard drive the mac is a zillion times faster.




I dont think there is much of a difference between Mac or Pc these days-- both OS are much too bloated and clunky for any real performance ;-)

true, but as mentioned, render performance was equally as fast, but prep time is a massive difference.

wuensch
10-22-2007, 02:52 PM
different search pathes in preferences?

PC harddisk crammed with 40 gig of small files?

I dont think there is much of a difference between Mac or Pc these days-- both OS are much too bloated and clunky for any real performance ;-)

STRAT
10-22-2007, 03:12 PM
didnt you just say all that?

wuensch
10-22-2007, 03:28 PM
Funny double post-- though I did not double post--
Funny double post-- though I did not double post--
Funny double post-- though I did not double post--
Funny double post-- though I did not double post--
Funny double post-- though I did not double post--

Sorry about that

dann_stubbs
10-22-2007, 05:25 PM
nope, all textures and models are on a shared network drive. textures and models are a fair few gig between them, but both pc and mac are resourcing from the same locations, except the mac's prep time is a million times faster and more ecconomical.


are both using gigabit ethernet?

also i too find OSX ethernet performace much better - the ethernet performance on PC is very variable due to the many different network adapters and drivers

XP is slow opening windows of lots of files too - stuff that OSX seems much more optimized for - maybe this is a related issue

dann

STRAT
10-24-2007, 12:25 PM
Hi Dann

On the same network using the same pc, the mac accesses and preps files like a hot knife through butter. The pc version is a nightmare.

Take everything off the network and transfer all to the local hard drive, both expectantly prep very fast, but the mac is still faster and smoother even though actual render times are identical.

As you say, the mac is obviously memory optomised a lot better than XP is. I wonder if 64BIT Vista will be a solution?

wbj
10-24-2007, 01:08 PM
I wonder if 64BIT Vista will be a solution?

Vista will surely be a "solution". You just have to find any apropriate problem :-)

There are differences in memory management between MacOS X and Windows (and some Apple folks claim, that there approach does show better results in real life applications rather than in some static benchmarks), but given the preferential treatment of MS's owns libs and the connected additonal memory consumption in Vista, it's unlikely that you'll see any improvements in Vista (I would expect quite the contrary...).

I would take a look at the type of texture files you're using. If these are files handled by QuickTime (instead of the Cinema core), it's possible, that the MacOS X QuickTime version does a better job than the Windows counterpart.


Best regards,

wbj

dann_stubbs
10-24-2007, 05:49 PM
Hi Dann

On the same network using the same pc, the mac accesses and preps files like a hot knife through butter. The pc version is a nightmare.

Take everything off the network and transfer all to the local hard drive, both expectantly prep very fast, but the mac is still faster and smoother even though actual render times are identical.

As you say, the mac is obviously memory optomised a lot better than XP is. I wonder if 64BIT Vista will be a solution?

i think it is the ethernet drivers - i would do a little research on gigabit ethernet cards and install a PCI one in the PC and then you will load that cards drivers - from some testing i did a couple years ago there was a HUGE difference in performance of ethernet cards nearly all resulting from the quality of the drivers. i think a netgear was the best performance at that time while a belkin was low (it's been a long time so i'm sure the drivers have all changed since then - but the PCI cards are cheap and an easy test to see if you gain performance)

dann

Srek
10-25-2007, 06:24 AM
Normal PCI is not fast enough for Gigabit Ethernet, You will need to use at PCIe for this.
Cheers
Björn

dann_stubbs
10-25-2007, 06:25 AM
Normal PCI is not fast enough for Gigabit Ethernet, You will need to use at PCIe for this.
Cheers
Björn

(yes i know - but i was using PCI as general term)

dann

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