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View Full Version : Mini Review: Ghosting Polybones


AdamT
04-10-2003, 06:42 PM
WOW!!! wOw!! I just bought this new plugin from Idea Graphics, and I would go so far as to say that it's an absolute must-have for anyone serious about doing character animation in Cinema4D. The plugin allows you to render bones, and while that's kinda cool, the killer function of this plugin is its ghosting feature.

Anyone who's familiar with The Animator's Survival Kit or similar books knows how useful it is to be able to view an overlay sequence of frames/motions, and that is exactly what this plugin gives you. You can display ghosting for your entire rig or for any smaller chain with one Ghosting Polybone object, or you can use multiple objects to isolate different chains.

In this pic I used one object to ghost the leading leg: http://bellsouthpwp.net/A/d/AdamTrachtenberg/Ghost.jpg


And in this pic I added another Ghosting object to add the motion of the head bone:
http://bellsouthpwp.net/A/d/AdamTrachtenberg/Ghost2.jpg


Amazing! You can immediately see the up/down sequence of the walk cycle and where it needs to be tweaked. You can see the foot lift, toe roll--everything! This should be of even greater benefit to users with slower systems who may not be able to scrub the timeline effectively. [One note: although I haven't noticed any slowdown from using the plugin, I do have a very fast machine and your results may differ.]

GP gives you the option of deciding how many frames to ghost, both forward and backward, and of deciding how many ghosts will be drawn within the selected timeframe (e.g., every frame, every other frame, etc.). And for the aesthetes amongst us, you have the option of changing the ghost primary and fade colors.

Also seen in the second screen grab is the use of the "Wings" feature, which displays a plane bisecting the affected bone. In this case I used a Wing on the head bone. Although it's difficult to tell from the side angle, this feature is very useful for isolating whanky bone rotation.

Conclusion: I'll admit that I'm a lousy character animator, but with the new tools in R8.x I've decided to improve my skills. After my brief time using it, I believe Ghosting Polybones will make this endeavor much more fruitful than it might otherwise be. Bonederland indeed. Highly recommended.


Anonymous wrote:
>
> I-dea graphics is pleased to announce the immediate
> availability of Ghosting PolyBone for sale to the Maxon
> Cinema4D user community on our homepage.
>
> http://c4dplugins.idea-graphics.de/

>
>
> Overview:
>
> Ghosting PolyBone is a plugin of the
> character-animation-plugin-series Bonderland.
> With its assistance bone chains are representable as
> different basic objects, therefore bones are not only in the
> editor- but also in the rendering-output visible.
> Additionally there is a ghosting function, which provides you
> the possibility to see motion sequences in the editor-view.
>
> Price USD 30
>
> -----------------------------------------------------------------------------------
>
> BONUS:
> You can find in the free-stuff section the Plugin-Expression
> Splones for free. Now it’s easy to stick bones to a spline or
> vice versa ;-)
>
>
> http://c4dplugins.idea-graphics.de/

Wilson-3d
04-10-2003, 06:53 PM
They owe you one AdamT. Nice review. I did not realize how nice this plug-in was.

pit
04-10-2003, 06:54 PM
Thanks Adam - this really seems to be worth every cent. Do you happen to own Paul Everetts Visual Selector? I´d like to hear some feedback on that plugin as well! Think Kaiskai has tested it? Anyway, thanks for the review - I guess I´ll need that too!

AdamT
04-10-2003, 07:12 PM
Hi Pit:

I have Visual Selector and it's also an excellent plugin. I think you can download the .pdf from Paul's site, and it works exactly as advertized. It's another must-have for character animators, IMHO, and it's also generally useful for complicated scenes.

pit
04-10-2003, 08:42 PM
Thanks, Adam!
So many exellent plugs around all of a sudden - tehhehee - this is going to be expensive! MyMate, Visual Selector, Ghosting Polybone and that Tag thingy...!

AdamT
04-10-2003, 08:56 PM
Hmm, MyMate. I feel that one's a little overpriced for what it adds.

LucentDreams
04-10-2003, 10:51 PM
Thanks for this awesome review and showing a little of what it can do. This plugin is a great tools for animation and your examples were perfect. I'll make sure Taz see's this.

And pit, if you want to know more about VS, just start a new thread, ask what you want and we'll see what we can do. Actually there is another thread near the top here about VS you can join and ask away in. We'll keep this one about Ghosting polybone. Great thing now is not only did we get a lot of great animation tools in C4D, we are also getting some amazing plugins for CA too.

AdamT
04-10-2003, 11:05 PM
Thanks Kai. I also rendered a short animation showing the use of the wing bones. The useful thing about this angle, to me, is the visual cue of the counter-rotating pelvis and spine bones.

http://bellsouthpwp.net/A/d/AdamTrachtenberg/walk5.avi

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