naik
10-21-2007, 08:02 PM
Hey guys
i have recently read the thread here in this forum about "how using the normals pass"
in combustion.
"thatoneguy" told someone to use the Gbuffer builder and selecting the normals pass
as input footage for the builder.
Then selecting the composite and activating the shading effect in order to use
combustion lights for relightning the scene.
But for me its not working...
Does is really work this way?
Any experience with that?
"Prepare to kick yourself.
Like most of combustion, it's super simple, but not obvious.
Create a 3D Composite.
Import your RPF or build a Gbuffer.
Select your Camera.
Click "Settings"
and check: Render Effects: Shading."
cheers
NAIK
i have recently read the thread here in this forum about "how using the normals pass"
in combustion.
"thatoneguy" told someone to use the Gbuffer builder and selecting the normals pass
as input footage for the builder.
Then selecting the composite and activating the shading effect in order to use
combustion lights for relightning the scene.
But for me its not working...
Does is really work this way?
Any experience with that?
"Prepare to kick yourself.
Like most of combustion, it's super simple, but not obvious.
Create a 3D Composite.
Import your RPF or build a Gbuffer.
Select your Camera.
Click "Settings"
and check: Render Effects: Shading."
cheers
NAIK
