AnimG
10-21-2007, 10:26 AM
Hi all
I am having learning issues with 3D Studio Max's Texture Baking in that I can never get a decent result, the texture is either completely black or a solid colour. Other times it washes out the diffuse material with overbright light etc.
e.g. I try an Ambient Occlusion (MR) map on a fully UV unwrapped model, the texture comes out blank but it looks perfect with a viewport render...argh! I am baking to the correct UV channel, I am also outputting to a Standard Material from the baking process.
The only one that has predictable results is a "Shadow Map"
What I am aiming to do is fully light a scene using FG with Arch Scene mats, AO on, Log exposure, photometric lighting (or if working on externals then use daylight)...the full monty. I then want to bake all the textures with the "complete map" so I can export the mapped model to a game engine with no support for physical lights or shadows, everything has to be in the texture.
so, Is there a process I am missing somewhere, Is texture baking in Max better done using render elements then photoshopped together? what's a good approach to this?
Many thanks for any help, tutorials, books, videos, tips etc as this is a new area for me. Once I have mastered the process in mr I have to apply it using VRay too.
Cheers
Anim
..Max 9
I am having learning issues with 3D Studio Max's Texture Baking in that I can never get a decent result, the texture is either completely black or a solid colour. Other times it washes out the diffuse material with overbright light etc.
e.g. I try an Ambient Occlusion (MR) map on a fully UV unwrapped model, the texture comes out blank but it looks perfect with a viewport render...argh! I am baking to the correct UV channel, I am also outputting to a Standard Material from the baking process.
The only one that has predictable results is a "Shadow Map"
What I am aiming to do is fully light a scene using FG with Arch Scene mats, AO on, Log exposure, photometric lighting (or if working on externals then use daylight)...the full monty. I then want to bake all the textures with the "complete map" so I can export the mapped model to a game engine with no support for physical lights or shadows, everything has to be in the texture.
so, Is there a process I am missing somewhere, Is texture baking in Max better done using render elements then photoshopped together? what's a good approach to this?
Many thanks for any help, tutorials, books, videos, tips etc as this is a new area for me. Once I have mastered the process in mr I have to apply it using VRay too.
Cheers
Anim
..Max 9
