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klh360
10-21-2007, 02:27 AM
I'm modeling this torso for a 3d modeling class and wanted to get some feedback from the good folks up here about topology/poly-flow and anatomy. It's box modeled using some of Tareq Mirza's techniques, specifically spinning faces for more organic transitions between muscles. The reference image in the background is from Peck's Atlas of Human Anatomy for the Artist book (great book btw, the guy's illustrations are ridiculously good),

Please be brutally honest. I'm really trying to master character modeling and am considering doing it professionally once I am done with school.


Front:


http://kylehug.com/files/images/temp/cgtalk/frontSmooth.jpghttp://kylehug.com/files/images/temp/cgtalk/frontWire.jpg

Back:

http://kylehug.com/files/images/temp/cgtalk/backSmooth.jpghttp://kylehug.com/files/images/temp/cgtalk/backWire.jpg

Thanks :)

HapZungLam
10-21-2007, 07:48 AM
Looking great to me. all the muscles are showing correctly. however there are a few comment that I would suggest. It will look better with the chest muscle connect with the shoulder muscle from the front view.

http://img167.imageshack.us/img167/6016/chestmusclelx9.jpg (http://imageshack.us)

2ndly i think i would fill it thicker the hip part and the waist. Hope it helps

klh360
10-21-2007, 10:41 PM
I see what your saying, thanks HapZungLam :D

Edit: I've implemented some suggestions that you and my instructor suggested.

1. Reduced the bumpy-ness of the abdominals
2. Redirected some geometry to make the peck flow into the delts as you suggested
3. Increased the backward angle of the stratus
4. Redirected the muscles of the middle-lower back to flow into the glutes.
5. Widened the hips a little bit as you suggested.

Updated Front:

http://kylehug.com/files/images/temp/cgtalk/frontSmooth2.jpghttp://kylehug.com/files/images/temp/cgtalk/frontWire2.jpg

Updated Back:

http://kylehug.com/files/images/temp/cgtalk/backSmooth2.jpghttp://kylehug.com/files/images/temp/cgtalk/backWire2.jpg

Thanks again for your feedback! :bounce:

MichaelR
11-15-2007, 03:06 PM
hey kylelug,

looks really cool so far.
Only the top part of the sternum looks a bit too defined.

Actually Ive been looking around the forums, to find a project like yours,
as Im planning to do something similar in near future.
From where did you get your reference from?


Regards,
Michael

klh360
11-15-2007, 09:05 PM
Hey Michael, Thanks for the feedback. The reference I used was Peck's Book, Atlas of Human Anatomy for the ArtistIt is full of great illustrations for Hman anatomy that make perfect orthos when scanned in.

Also I haven't gotten one yet, but this seems really useful.

http://freedom-of-teach.com/products/prod_detail.php?sect=products&pid=det_anafig1 (http://freedom-of-teach.com/products/prod_detail.php?sect=products&pid=det_anafig1)

MichaelR
11-17-2007, 12:54 PM
Thx,
I ordered this book yesterday -only cost 14 :)- hopping it arrives by today.


The doll you showed is definetly usefull, but also pretty expensive and I dont knop if they ship to germany, though.


Edit: By the way, which school are you attending?

klh360
11-17-2007, 03:52 PM
Yeah the sculpture is pretty expensive, thats why I don't have one yet. Don't have the $$.

I am at the Art Institute of Portland, working on my Bachelors of Arts in Game Art & Design. I don't feel that the degree really means anything though, other than bragging rights. I still plan to graduate obviously. It just seems like anyone can get the degree if they have enough money and time. I just want to come away with the skills and a kickass demo reel.

MichaelR
11-17-2007, 06:20 PM
who doesnt want to have a kickass demo reel?! :D

k, no more ot thx for your reply.

Regards, loooking forward to updates

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11-17-2007, 06:20 PM
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