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View Full Version : AHHHH! I give up!


somlor
04-10-2003, 03:59 PM
Alright. I consider myself a reasonably intelligent person when sober. I've read all the UV mapping tutorials I can get my hands on and spent countless hours trying to solve this esoteric mystery. And for the life of me I cannot figure it out!

I've spent the ENTIRE evening trying to seamlessly map this fairly basic object with zero success. Can someone please please oh please! map this object and tell me how you did it. For God's sake I'm begging here!

http://www.seanomlor.com/images/forum/givingUp.jpg

givingUp.zip (contains OBJ and 3DS format model) (http://www.seanomlor.com/images/forum/givingUp.zip)

Sean.

EricChadwick
04-10-2003, 06:18 PM
Won't be seamless. Can't do that on a spherical shape. Has to be a pole or stretching somewhere.

Why not planar map one side, relax it a little so the edges aren't smeared, then mirror the UVs to the other side?

Or cylinder map the whole thing, then planar the poles?

visualboo
04-10-2003, 06:25 PM
yeah, I almost did it that way. It might be a little easier to control the seams.

But here's another way. Don't mind all the mistakes and seams... I literally did this example in 4 minutes, so I appoligize it's not perfect. Oh and I have a dual monitor setup so you can't see what was heppening on the second screen. Sorry.

Right click and save as... it's a 10mb swf file. (http://www.interact3d.com/temp/test mapping example.swf)

Max file... titled "seams galore" (http://www.interact3d.com/temp/DONTgiveUp.zip)

leigh
04-10-2003, 09:14 PM
I have NEVER been able to understand why it is that people cannot get the hang of UV mapping, because it is soooo simple.

All you need to do for this object is map it either using planar, or using a cylindrical map on the y-axis.

There is NO way to get a map without a seam - the trick is painting it in such a way as to conceal the seam.

somlor
04-11-2003, 03:15 AM
posm and visualboo, thank you SO much for taking the time to show me that, seriously. I really thought I was going crazy. :surprised It's all starting to make sense now and I really appreciate the help.

I have NEVER been able to understand why it is that people cannot get the hang of UV mapping, because it is soooo simple.
And as for you LEIGH! Don't rub it in so much! ;) Not everyone is a texturing goddess. :p

Sean.

leigh
04-11-2003, 10:56 AM
It's not a matter of being diving in order to understand it, seriously :)

I truly believe that a lot of people struggle with it simply because they think it is more complex than it is :)

The thing with UV mapping is that it all lies in the editing. Once you have your actual unwrap, it's just a matter of editing it as you please. So what if your original unwrap looks totally chaotic - you edit it so that it isn't!

Trust me, it REALLY is simple. It's just a lot of work :)

lebada
04-11-2003, 01:07 PM
Originally posted by visualboo
yeah, I almost did it that way. It might be a little easier to control the seams.

But here's another way. Don't mind all the mistakes and seams... I literally did this example in 4 minutes, so I appoligize it's not perfect. Oh and I have a dual monitor setup so you can't see what was heppening on the second screen. Sorry.

Right click and save as... it's a 10mb swf file. (http://www.interact3d.com/temp/test mapping example.swf)

Max file... titled "seams galore" (http://www.interact3d.com/temp/DONTgiveUp.zip)

damn you have good speed...were you going at 90 miles an hour while workign or what? lol:D

EricChadwick
04-11-2003, 01:36 PM
Not that speedy. Time-lapse.

Here's a few more if you're interested in time-lapse video tutorials. Some of the best subdivision-surface modelers...
http://maxrovat.sns.hu/subdiv/

visualboo
04-11-2003, 03:03 PM
hehe... I think he was just kiddin me posm. :beer:

EricChadwick
04-11-2003, 06:50 PM
Ah, I must be getting old.

:}

Julez4001
04-14-2003, 10:50 PM
very good learning points

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