EddieQ
10-19-2007, 03:51 AM
Hi,
I've finished working on my model in ZBrush but when I tried switching morph target back to my original mesh, my completed model gets distorted in certain areas. ( refer to attached images )
The same thing also happens when I replace the original obj mesh. Seems to happen at areas with sharp corners, but I'm not really sure.
Anyone knows why & how I can fix this?
As I'm only generating Color & bumps maps and not displacement maps, I'll need the original mesh as the final geometry or the model will not look right.
Thanks,
EddieQ
I've finished working on my model in ZBrush but when I tried switching morph target back to my original mesh, my completed model gets distorted in certain areas. ( refer to attached images )
The same thing also happens when I replace the original obj mesh. Seems to happen at areas with sharp corners, but I'm not really sure.
Anyone knows why & how I can fix this?
As I'm only generating Color & bumps maps and not displacement maps, I'll need the original mesh as the final geometry or the model will not look right.
Thanks,
EddieQ
