View Full Version : Particle how-to ?
mmalone 10-18-2007, 03:04 PM I've been asked to recreate the look of the particle stream as seen in the link below. I'm guessing Thinking Particles is the way to go. I'm getting close but i'm getting stuck in 2 areas.
1) How to have a ton of different materials applied to the particles. I can do this easy enough with the basic particle particle emitter, but not sure how to do it with TP.
2) How to form the capitol building. I've seen this done with MoGraph but it requires geometry i think. Not sure if TP can access image data? I can get close using Particular inside of After Effects but I lose shadows and looks a bit flat.
Any thoughts would be greatly appreciated.
Thanks
Circle Particles (http://idisk.mac.com/mmalone/Public/circle_particles.mov)
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Skamierski
10-18-2007, 03:38 PM
u could produce the particle stream wigth a preset that has srek made avaible on his site www.bonkers.de (http://www.bonkers.de)
direct link:
http://www.bonkers.de/tp/examples/movealongspline.html
there are 3 "follow the spline" presets. 1 of them moves the particles not exactly but with more free motion on a spline. That is the one u need.
1) to assign different materials, there is a multiple object emitter preset on the maxon page >goodies or in the content browser under thinking particles
2) to form the capital, u could build the capitol with a regular mesh ( cut a high divided plane into the capitol shape and delete the rest ) and let the particles fly to the points. I dont know how u can manage that only 1 particle effects only 1 point.
But if you do the whole animation reverse you could generate so much particles like the geometry has points with matterwaves andmake the rest of the animation reverse
Per-Anders
10-18-2007, 05:48 PM
MoGraph would be how i'd do this, I'd use either just a straight spline and have clones follow a path along there with a slightly variable rate, or the inheritance effector, or perhaps do the first bit of flow using the splinewrap deformer and a simple emittter (through the matrix object), then it's easy to blend the clones positions into any old places, make it reform into the shape of buildings and so on using further effectors. Finally for the texture the mograph multishader would do the job.
Activator
10-18-2007, 11:35 PM
Per,
Any chance you could expand that sequence of events a little more? I got a brain cramp reading it! :-)
This type of animated particle flow and re-forming is something I'm extremely interested in, but I'm having a hard time wrapping my brain around how all the effectors and matrixes and other pieces will fit together to achieve the result.
No need for a full-blown tut. But maybe a little more detail of the steps involved?
Thanks!
Per-Anders
10-18-2007, 11:42 PM
To make things blend between particle setups using mograph the simplest way is to make use of the matrix object and the inheritance effector. What you do is use the matrix object to generate your particles and set up one particle setup how you want/need, so call that state 1, then you make another matrix object and have that behave however you want your particles to end up behaving, call that state 2. Now what you do is create a Cloner (or another matrix object if you prefer) to be the real particles, you can simply choose the object mode in the cloner and clone on the original matrix object, then you apply an inheritance effector to your Cloner and in that set the "Object" to be your state 2 matrix object, and then enable the "Morph Motion Object" option, this will set each MoGraph particle to inherit the position of one of the stage 2 matrix objects particles. Then either animate the strength of the inheritance effectr to morph between the different setups, or make use of the falloff in the inheritance effector for a more interesting effect.
Activator
10-19-2007, 12:14 PM
Thanks for the added explanation! I'm still a bit confused, but I think it's just that I'm a relative C4D newbie, and I need to actually go through the steps you've described to see how it all works. Then I think it will make more sense.
I'm sure I'll have a few more questions, but I'll see if I can get it to work.
Thanks again!
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