Ariel
04-10-2003, 04:53 AM
I do mostly modeling and texturing, although I am very familiar with rendering, but passes are a new thing, now that i started using XSI, so please forgive me if this is an old topic.
It seems that when I render passes in XSI (difuse+spec+shadows) I get a totally different image than if I just render everything in one pass. I want my composited layers to be EXACTLY like the default pass, and then I can tweak details like shadow blur and highlight color and intensity, etc.
For example, in my render the shadows have a color that blend seamlessly with the geometry, but when I composit the shadow pass over the difuse pass, the shadows are pitch black and trying to match them to the geometry seems impossible. Another thing is that highlights, when rendered in layers don't look as strong as they do in the default pass.
I know these are things that can be fixed at the compositing stage, but is there a way to get a closer look before I move into the compositing?
I am using Final Gathering in the Difuse pass. Does this affect at all what I should do in my other passes?
It seems that when I render passes in XSI (difuse+spec+shadows) I get a totally different image than if I just render everything in one pass. I want my composited layers to be EXACTLY like the default pass, and then I can tweak details like shadow blur and highlight color and intensity, etc.
For example, in my render the shadows have a color that blend seamlessly with the geometry, but when I composit the shadow pass over the difuse pass, the shadows are pitch black and trying to match them to the geometry seems impossible. Another thing is that highlights, when rendered in layers don't look as strong as they do in the default pass.
I know these are things that can be fixed at the compositing stage, but is there a way to get a closer look before I move into the compositing?
I am using Final Gathering in the Difuse pass. Does this affect at all what I should do in my other passes?
