Hurdy Gurdy
04-10-2003, 03:23 AM
Well, I'm looking around for an answer to my MAX5 mapping question. This didn't happen in good 'ol 4.2... I'm not having much luck... :cry:
Here's the issue:
I'm currently UVmapping a new torso for a game. I use the method: select faces, map, unwrap, edit mesh, select faces, map, unwrap, edit mesh, etc... until the whole mesh is mapped and unwrapped.
The problem is when I'm done unwrapping, I can no longer select any vertices that were associated with the parts I unwrapped earlier... make sense? The only vertices that I can select are the ones in the last set of faces unwrapped, all the other no longer appear. Has anyone run into this issue and know of a remedy?
muchas gracias,
-hg
*edit
btw - I did do a search on "missing vertices" but nothing came up, I'm not even sure about those keywords...
Thanks fo any help
Here's the issue:
I'm currently UVmapping a new torso for a game. I use the method: select faces, map, unwrap, edit mesh, select faces, map, unwrap, edit mesh, etc... until the whole mesh is mapped and unwrapped.
The problem is when I'm done unwrapping, I can no longer select any vertices that were associated with the parts I unwrapped earlier... make sense? The only vertices that I can select are the ones in the last set of faces unwrapped, all the other no longer appear. Has anyone run into this issue and know of a remedy?
muchas gracias,
-hg
*edit
btw - I did do a search on "missing vertices" but nothing came up, I'm not even sure about those keywords...
Thanks fo any help
