JA-forreal
04-10-2003, 03:04 AM
I have setup a YafRay render test at 16AA quality samples with uv bump maps and specular maps. The 600X600 render took about 10 min. I also posted the Blender Tuhopuu Blinn render below it. I used texture images from the web and basic Blender primitive geometry. The Blender "project", hehehe took a few hours to download, setup, map and render. The Blender Scanline render took about 4 sec.
I was testing my 3d production spontinaity skills. My intention in the end was to send the scene to Yafray. Now the YafRay process was difficult with the tuning of photon lights, etc. This took in between projects the course a day to setup, but it was well worth it. I now have many YafRay rendering "recipes" to work with for future 3d scenes.
Here's the link to the render test-
http://rendermonitor.no-ip.com/forum/viewtopic.php?p=262#262
I was testing my 3d production spontinaity skills. My intention in the end was to send the scene to Yafray. Now the YafRay process was difficult with the tuning of photon lights, etc. This took in between projects the course a day to setup, but it was well worth it. I now have many YafRay rendering "recipes" to work with for future 3d scenes.
Here's the link to the render test-
http://rendermonitor.no-ip.com/forum/viewtopic.php?p=262#262
