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Carlos
04-09-2003, 11:31 PM
Hi guys,

I have to make a morph from a fat woman to an Skinny one.
She has to wear a bikini. I am modeling the skinny woman and then I will start modeling the fat woman from this one so I will have the same amount of vertexes to make the morph without a problem.

My question is about the bikini? What would be the best way to do it?. Should I map the bikini with the texture of the woman (( I tried it but I could't map the bikini around the breast - Is any mapping tutorial around to do something like that?)) or should I model the bikini ((would the bikini morph at the same speed of the woman morph?))?

Is there any other way to do it?

I am using Max 5

Thank you all for your help guys

:thumbsup:

neversong
04-10-2003, 03:40 AM
why don't you model it and texture it?

:applause:

Dave Black
04-10-2003, 06:01 AM
Somebody got a freelance gig doing for a weight loss infomercial...

hehehehe....sorry, could'nt help myself.

Just model the clothing seperatly, and then morph them at the same time. I mean, you can always keyframe the morph if it's not to your liking...

And, since you are using R5, you can do a progressive morph if you need to.

So many options...

-3DZ

:D

EricChadwick
04-10-2003, 02:49 PM
Take a look at Den Beauvais' work.

http://www.fineart.sk/body5.htm

I would model the bikini into the flesh as a series of edge loops, so they would deform with the rest of the morph.

Carlos
04-10-2003, 11:58 PM
Thank you guys, very helpfull you all.:thumbsup:

By the way 3DZealot, it is for a weight loss infomarcial, but there is no problem, you can laugh at that.


I will see you around.:cool:

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